ATI All-In-Wonder 2006 PCIe Edition vs NVIDIA GeForce GT 630 Rev. 2 PCIe x8
Processeur graphique
| Nom du GPU | RV515 | GK208 |
|---|---|---|
| Architecture | R500 | Kepler 2.0 |
| Fonderie | TSMC | TSMC |
| Taille du processus | 90 nm | 28 nm |
| Transistors | 107 million | 1,020 million |
| Taille des matrices | 100 mm² | 87 mm² |
| GPU variant | — | GK208-301-A1 |
Carte graphique
| Date de publication | Dec 22nd, 2005 | May 29th, 2013 |
|---|---|---|
| Génération | All-In-Wonder | GeForce 600 |
| Production | End-of-life | End-of-life |
| Prix de lancement | 199 USD | — |
| Bus interface | PCIe 1.0 x16 | PCIe 2.0 x8 |
| Critiques | 48 in our database | — |
| Prédécesseur | — | GeForce 500 |
| Successeur | — | GeForce 700 |
Vitesse clock
| GPU clock | 450 MHz | 902 MHz |
|---|---|---|
| Mémoire clock | 400 MHz 800 Mbps effective | 900 MHz 1800 Mbps effective |
Mémoire
| Taille de la mémoire | 256 MB | 2 GB |
|---|---|---|
| Type de mémoire | DDR2 | DDR3 |
| Bus mémoire | 128 bit | 64 bit |
| Bande passante | 12.80 GB/s | 14.40 GB/s |
Render Config
| Pixel shaders | 4 | — |
|---|---|---|
| Vertex shaders | 2 | — |
| TMUs | 4 | 32 |
| ROPs | 4 | 8 |
| Shading units | — | 384 |
| Comptage SMX | — | 2 |
| Cache L1 | — | 16 KB (per SMX) |
| Cache L2 | — | 512 KB |
Performance théorique
| Taux de pixel | 1.800 GPixel/s | 7.216 GPixel/s |
|---|---|---|
| Vertex rate | 225.0 MVertices/s | — |
| Taux de texture | 1.800 GTexel/s | 28.86 GTexel/s |
| FP32 (float) performance | — | 692.7 GFLOPS |
| FP64 (double) performance | — | 28.86 GFLOPS (1:24) |
Board Design
| Taille Slot | Single-slot | Single-slot |
|---|---|---|
| Longueur | 249 mm 9.8 inches | 115 mm 4.5 inches |
| Taille | 111 mm 4.4 inches | — |
| TDP | unknown | 25 W |
| Suggestions pour le PSU | 200 W | 200 W |
| Sorties | 1x DVI | 1x DVI1x HDMI1x VGA |
| Connecteurs de puissance | None | None |
| Board number | A767-34 | P2132 |
Caractéristiques graphiques
| DirectX | 9.0c (9_3) | 12 (11_0) |
|---|---|---|
| OpenGL | 2.1 | 4.6 |
| OpenCL | — | 3.0 |
| Vulkan | — | 1.1 |
| Shader model | 3.0 | 5.1 |
| CUDA | — | 3.5 |