AMD Radeon R7 240 OEM vs NVIDIA GeForce2 GTS PRO
Processeur graphique
| Nom du GPU | Oland | NV15 |
|---|---|---|
| Architecture | GCN 1.0 | Celsius |
| Fonderie | TSMC | TSMC |
| Taille du processus | 28 nm | 150 nm |
| Transistors | 950 million | 25 million |
| Taille des matrices | 77 mm² | 88 mm² |
| GPU variant | — | GeForce2 GTS PRO |
Carte graphique
| Date de publication | Nov 1st, 2013 | Apr 26th, 2000 |
|---|---|---|
| Génération | Volcanic Islands | GeForce 2 |
| Production | End-of-life | End-of-life |
| Bus interface | PCIe 3.0 x8 | AGP 4x |
| Prédécesseur | Sea Islands | GeForce 2 MX |
| Successeur | Pirate Islands | GeForce 3 |
Vitesse clock
| Base clock | 730 MHz | — |
|---|---|---|
| Boost clock | 780 MHz | — |
| Mémoire clock | 900 MHz 1800 Mbps effective | 200 MHz 400 Mbps effective |
| GPU clock | — | 200 MHz |
Mémoire
| Taille de la mémoire | 2 GB | 32 MB |
|---|---|---|
| Type de mémoire | DDR3 | DDR |
| Bus mémoire | 128 bit | 128 bit |
| Bande passante | 28.80 GB/s | 6.400 GB/s |
Render Config
| Shading units | 320 | — |
|---|---|---|
| TMUs | 20 | 8 |
| ROPs | 8 | 4 |
| Compute units | 5 | — |
| Cache L1 | 16 KB (per CU) | — |
| Cache L2 | 256 KB | — |
| Pixel shaders | — | 4 |
| Vertex shaders | — | 0 |
Performance théorique
| Taux de pixel | 6.240 GPixel/s | 800.0 MPixel/s |
|---|---|---|
| Taux de texture | 15.60 GTexel/s | 1.600 GTexel/s |
| FP32 (float) performance | 499.2 GFLOPS | — |
| FP64 (double) performance | 31.20 GFLOPS (1:16) | — |
Board Design
| Taille Slot | Single-slot | Single-slot |
|---|---|---|
| TDP | 50 W | unknown |
| Suggestions pour le PSU | 250 W | 200 W |
| Sorties | 1x DVI1x HDMI1x VGA | 1x VGA2x S-Video |
| Connecteurs de puissance | None | None |
| Board number | C552 | — |
Caractéristiques graphiques
| DirectX | 12 (11_1) | 7.0 |
|---|---|---|
| OpenGL | 4.6 | 1.5 |
| OpenCL | 1.2 | — |
| Vulkan | 1.2 | — |
| Shader model | 5.1 | — |
| Pixel shader | — | 0.5 |
| Vertex shader | — | — |