AMD Radeon R5 330 OEM vs ATI Radeon HD 4830
Processeur graphique
| Nom du GPU | Hainan | RV770 |
|---|---|---|
| Architecture | GCN 1.0 | TeraScale |
| Fonderie | TSMC | TSMC |
| Taille du processus | 28 nm | 55 nm |
| Transistors | 690 million | 956 million |
| Taille des matrices | 56 mm² | 256 mm² |
| GPU variant | — | RV770 LE (215-0669075) |
Carte graphique
| Date de publication | May 5th, 2015 | Oct 21st, 2008 |
|---|---|---|
| Génération | Pirate Islands | Radeon R700 |
| Production | End-of-life | End-of-life |
| Bus interface | PCIe 3.0 x8 | PCIe 2.0 x16 |
| Prédécesseur | Volcanic Islands | Radeon R600 |
| Successeur | Arctic Islands | Evergreen |
| Prix de lancement | — | 130 USD |
| Critiques | — | 43 in our database |
Vitesse clock
| Base clock | 830 MHz | — |
|---|---|---|
| Boost clock | 855 MHz | — |
| Mémoire clock | 900 MHz 1800 Mbps effective | 900 MHz 1800 Mbps effective |
| GPU clock | — | 575 MHz |
Mémoire
| Taille de la mémoire | 2 GB | 512 MB |
|---|---|---|
| Type de mémoire | DDR3 | GDDR3 |
| Bus mémoire | 64 bit | 256 bit |
| Bande passante | 14.40 GB/s | 57.60 GB/s |
Render Config
| Shading units | 320 | 640 |
|---|---|---|
| TMUs | 20 | 32 |
| ROPs | 8 | 16 |
| Compute units | 5 | 8 |
| Cache L1 | 16 KB (per CU) | 16 KB (per CU) |
| Cache L2 | 128 KB | 256 KB |
Performance théorique
| Taux de pixel | 6.840 GPixel/s | 9.200 GPixel/s |
|---|---|---|
| Taux de texture | 17.10 GTexel/s | 18.40 GTexel/s |
| FP32 (float) performance | 547.2 GFLOPS | 736.0 GFLOPS |
| FP64 (double) performance | — | 147.2 GFLOPS (1:5) |
Board Design
| Taille Slot | Single-slot | Single-slot |
|---|---|---|
| TDP | 50 W | 95 W |
| Suggestions pour le PSU | 250 W | 250 W |
| Sorties | No outputs | 2x DVI1x S-Video |
| Connecteurs de puissance | None | 1x 6-pin |
| Longueur | — | 246 mm 9.7 inches |
| Taille | — | 111 mm 4.4 inches |
| Taille | — | 20 mm 0.8 inches |
| Board number | — | B501-31 |
Caractéristiques graphiques
| DirectX | 12 (11_1) | 10.1 (10_1) |
|---|---|---|
| OpenGL | 4.6 | 3.3 |
| OpenCL | 1.2 | 1.1 |
| Vulkan | 1.2 | — |
| Shader model | 5.1 | 4.1 |