ATI Radeon 9800 XT Mac Edition vs ATI Radeon HD 4850 X2
Graphics Processor
| GPU model | R360 | R700 |
|---|---|---|
| GPU variant | R360 (215R9RBKA11F) | R700 PRO (215-0669065) |
| Architecture | Rage 9 | TeraScale |
| Foundry | TSMC | TSMC |
| Manufacturing process | 150 nm | 55 nm |
| Number of transistors | 117 million | 956 million |
| Die size | 218 mm² | 256 mm² |
Graphics Card
| Release date | Mar 14th, 2004 | Nov 7th, 2008 |
|---|---|---|
| Generation | Radeon R300 | Radeon R700 |
| Production | End-of-life | End-of-life |
| Interface | AGP Pro 8x | PCIe 2.0 x16 |
| Reviews | 20 in our database | 26 in our database |
| Predecessor | Radeon R200 | Radeon R600 |
| Successor | Radeon R400 AGP | Evergreen |
| Launch price | — | 420 USD |
Clocks
| GPU clock | 412 MHz | 625 MHz |
|---|---|---|
| Memory clock | 365 MHz 730 Mbps effective | 995 MHz 1990 Mbps effective |
Memory Configuration
| Memory size | 256 MB | 512 MB |
|---|---|---|
| Memory type | DDR | GDDR3 |
| Memory bus width | 256 bit | 256 bit |
| Bandwidth | 23.36 GB/s | 63.68 GB/s |
Render Configuration
| Pixel shaders | 8 | — |
|---|---|---|
| Vertex shaders | 4 | — |
| TMUs | 8 | 40 |
| ROPs | 8 | 16 |
| Shading units | — | 800 |
| Compute units | — | 10 |
| Cache L1 | — | 16 KB (per CU) |
| Cache L2 | — | 256 KB |
Performance
| Pixel rate | 3.296 GPixel/s | 10.00 GPixel/s |
|---|---|---|
| Vertex rate | 412.0 MVertices/s | — |
| Texture rate | 3.296 GTexel/s | 25.00 GTexel/s |
| FP32 (float) performance | — | 1,000 GFLOPS |
| FP64 (double) performance | — | 200.0 GFLOPS (1:5) |
Dimensions & Outputs
| Slot width | Single-slot | Dual-slot |
|---|---|---|
| TDP | 60 W | 250 W |
| Suggested PSU | 250 W | 600 W |
| Outputs | 2x DVI | 4x DVI1x S-Video |
| Power connectors | None | 1x 6-pin + 1x 8-pin |
| Length | — | 267 mm 10.5 inches |
| Board number | — | B501 |
API Support & Features
| DirectX | 9.0 | 10.1 (10_1) |
|---|---|---|
| OpenGL | 2.0 | 3.3 |
| OpenCL | — | 1.1 |
| Vulkan | — | — |
| Pixel shader | 2.0 | — |
| Vertex shader | 2.0 | — |
| Shader model | — | 4.1 |