NVIDIA GeForce GT 330M Mac Edition vs NVIDIA Quadro FX 2500M
Grafikprozessor
| GPU Name | GT216 | G71 |
|---|---|---|
| GPU Variante | N11P-GE1-A3 | — |
| Architektur | Tesla 2.0 | Curie |
| Hersteller | TSMC | TSMC |
| Prozessgröße | 40 nm | 90 nm |
| Transistoren | 486 million | 278 million |
| Chipgröße | 100 mm² | 196 mm² |
Mobile Grafik
| Veröffentlichungsdatum | Apr 26th, 2010 | Sep 29th, 2005 |
|---|---|---|
| Generation | GeForce 300M | Quadro FX Mobile (x500M) |
| Produktion | End-of-life | End-of-life |
| Businterface | MXM-A (3.0) | MXM-III |
| Reviews | 2 in our database | 26 in our database |
| Vorgänger | GeForce 200M | Quadro FX Go |
| Nachfolger | GeForce 400M | — |
Takt-Geschwindigkeiten
| GPU-Taktung | 500 MHz | 500 MHz |
|---|---|---|
| Shader-Taktung | 1100 MHz | — |
| Speicher-Taktung | 790 MHz 1580 Mbps effective | 600 MHz 1200 Mbps effective |
Speicher
| Speichergröße | 512 MB | 512 MB |
|---|---|---|
| Speichertyp | GDDR3 | GDDR3 |
| Speicherbus | 128 bit | 256 bit |
| Bandbreite | 25.28 GB/s | 38.40 GB/s |
Render-Konfiguration
| Shading-Einheiten | 48 | — |
|---|---|---|
| TMUs | 16 | 24 |
| ROPs | 8 | 16 |
| Anzahl SM | 6 | — |
| Cache L2 | 64 KB | — |
| Pixelshader | — | 24 |
| Vertex-Shader | — | 8 |
Theoretische Leistung
| Pixelrate | 4.000 GPixel/s | 8.000 GPixel/s |
|---|---|---|
| Texturrate | 8.000 GTexel/s | 12.00 GTexel/s |
| FP32 (float) Leistung | 105.6 GFLOPS | — |
| Vertex-Rate | — | 1.000 GVertices/s |
Boarddesign
| TDP | 23 W | 45 W |
|---|---|---|
| Ausgabe | No outputs | No outputs |
| Steckplatzbreite | — | MXM Module |
Grafik-Features
| DirectX | 11.1 (10_1) | 9.0c (9_3) |
|---|---|---|
| OpenGL | 3.3 | 2.1 |
| OpenCL | 1.1 | — |
| Vulkan | — | — |
| CUDA | 1.2 | — |
| Shader-Modell | 4.1 | 3.0 |