ATI Radeon 9500 PRO vs ATI Radeon HD 5870 Eyefinity 6
Grafikprozessor
| GPU Name | R300 | Cypress |
|---|---|---|
| GPU Variante | R300 9500 PRO (215R8ABGA13F) | Cypress XT (215-0735033) |
| Architektur | Rage 8 | TeraScale 2 |
| Hersteller | TSMC | TSMC |
| Prozessgröße | 150 nm | 40 nm |
| Transistoren | 110 million | 2,154 million |
| Chipgröße | 215 mm² | 334 mm² |
Grafikkarte
| Veröffentlichungsdatum | Oct 1st, 2002 | Mar 11th, 2010 |
|---|---|---|
| Generation | Radeon R300 | Evergreen |
| Produktion | End-of-life | End-of-life |
| Businterface | AGP 8x | PCIe 2.0 x16 |
| Reviews | 2 in our database | 12 in our database |
| Vorgänger | Radeon R200 | Radeon R700 |
| Nachfolger | Radeon R400 AGP | Northern Islands |
| Originalpreis | — | 479 USD |
Takt-Geschwindigkeiten
| GPU-Taktung | 275 MHz | 850 MHz |
|---|---|---|
| Speicher-Taktung | 270 MHz 540 Mbps effective | 1200 MHz 4.8 Gbps effective |
Speicher
| Speichergröße | 128 MB | 2 GB |
|---|---|---|
| Speichertyp | DDR | GDDR5 |
| Speicherbus | 128 bit | 256 bit |
| Bandbreite | 8.640 GB/s | 153.6 GB/s |
Render-Konfiguration
| Pixelshader | 8 | — |
|---|---|---|
| Vertex-Shader | 4 | — |
| TMUs | 8 | 80 |
| ROPs | 8 | 32 |
| Shading-Einheiten | — | 1600 |
| Compute Units | — | 20 |
| Cache L1 | — | 8 KB (per CU) |
| Cache L2 | — | 512 KB |
Theoretische Leistung
| Pixelrate | 2.200 GPixel/s | 27.20 GPixel/s |
|---|---|---|
| Vertex-Rate | 275.0 MVertices/s | — |
| Texturrate | 2.200 GTexel/s | 68.00 GTexel/s |
| FP32 (float) Leistung | — | 2.720 TFLOPS |
| FP64 (double) Leistung | — | 544.0 GFLOPS (1:5) |
Boarddesign
| Steckplatzbreite | Single-slot | Dual-slot |
|---|---|---|
| TDP | unknown | 228 W |
| Vorgeschlagenes Netzteil | 200 W | 550 W |
| Ausgabe | 1x DVI1x VGA1x S-Video | 6x mini-DisplayPort |
| Stromverbindung | None | 1x 6-pin + 1x 8-pin |
| Board-Nummer | A056 | C004-37 |
| Länge | — | 280 mm 11 inches |
| Breite | — | 111 mm 4.4 inches |
| Höhe | — | 37 mm 1.5 inches |
Grafik-Features
| DirectX | 9.0 (9_0) | 11.2 (11_0) |
|---|---|---|
| OpenGL | 2.0 | 4.4 |
| OpenCL | — | 1.2 |
| Vulkan | — | — |
| Pixelshader | 2.0 | — |
| Vertex-Shader | 2.0 | — |
| Shader-Modell | — | 5.0 |