AMD Radeon HD 7730 vs NVIDIA Playstation 3 GPU 40nm
Grafikprozessor
| GPU Name | Cape Verde | RSX-40nm |
|---|---|---|
| GPU Variante | Cape Verde LE | RSX-CXD5302 |
| Architektur | GCN 1.0 | Curie |
| Hersteller | TSMC | Sony |
| Prozessgröße | 28 nm | 40 nm |
| Transistoren | 1,500 million | 302 million |
| Chipgröße | 123 mm² | 114 mm² |
Grafikkarte
| Veröffentlichungsdatum | May 1st, 2013 | Oct 4th, 2012 |
|---|---|---|
| Generation | Southern Islands | Console GPU |
| Produktion | End-of-life | End-of-life |
| Originalpreis | 59 USD | 399 USD |
| Businterface | PCIe 3.0 x16 | IGP |
| Reviews | 11 in our database | — |
| Vorgänger | Northern Islands | — |
| Nachfolger | Sea Islands | — |
Takt-Geschwindigkeiten
| GPU-Taktung | 800 MHz | 550 MHz |
|---|---|---|
| Speicher-Taktung | 1125 MHz 4.5 Gbps effective | 650 MHz 1300 Mbps effective |
Speicher
| Speichergröße | 1024 MB | 256 MB |
|---|---|---|
| Speichertyp | GDDR5 | GDDR3 |
| Speicherbus | 128 bit | 128 bit |
| Bandbreite | 72.00 GB/s | 20.80 GB/s |
Render-Konfiguration
| Shading-Einheiten | 384 | — |
|---|---|---|
| TMUs | 24 | 24 |
| ROPs | 8 | 8 |
| Compute Units | 6 | — |
| Cache L1 | 16 KB (per CU) | — |
| Cache L2 | 256 KB | — |
| Pixelshader | — | 24 |
| Vertex-Shader | — | 8 |
Theoretische Leistung
| Pixelrate | 6.400 GPixel/s | 4.400 GPixel/s |
|---|---|---|
| Texturrate | 19.20 GTexel/s | 13.20 GTexel/s |
| FP32 (float) Leistung | 614.4 GFLOPS | — |
| FP64 (double) Leistung | 38.40 GFLOPS (1:16) | — |
| Vertex-Rate | — | 1.100 GVertices/s |
Boarddesign
| Steckplatzbreite | Single-slot | IGP |
|---|---|---|
| Länge | 168 mm 6.6 inches | 290 mm 11.4 inches |
| TDP | 47 W | 35 W |
| Vorgeschlagenes Netzteil | 200 W | 350 W |
| Ausgabe | 1x DVI1x HDMI1x DisplayPort | No outputs |
| Stromverbindung | None | — |
| Board-Nummer | C445 | — |
| Breite | — | 290 mm 11.4 inches |
| Höhe | — | 65 mm 2.6 inches |
| Gewicht | — | 3.2 kg (7.1 lbs) |
Grafik-Features
| DirectX | 12 (11_1) | — |
|---|---|---|
| OpenGL | 4.6 | ES 1.1 |
| OpenCL | 1.2 | — |
| Vulkan | 1.2 | — |
| Shader-Modell | 5.1 | — |
| Pixelshader | — | 3.0 |
| Vertex-Shader | — | 3.0 |