NVIDIA GeForce GTX 660 vs NVIDIA Quadro 4000
Graphics Processor
| GPU model | GK106 | GF100 |
|---|---|---|
| GPU variant | GK106-400-A1 | GF100-825-A3 |
| Architecture | Kepler | Fermi |
| Foundry | TSMC | TSMC |
| Manufacturing process | 28 nm | 40 nm |
| Number of transistors | 2,540 million | 3,100 million |
| Die size | 221 mm² | 529 mm² |
Graphics Card
| Release date | Sep 6th, 2012 | Nov 2nd, 2010 |
|---|---|---|
| Generation | GeForce 600 | Quadro |
| Production | End-of-life | End-of-life |
| Launch price | 229 USD | 1,199 USD |
| Interface | PCIe 3.0 x16 | PCIe 2.0 x16 |
| Reviews | 77 in our database | 26 in our database |
| Predecessor | GeForce 500 | — |
| Successor | GeForce 700 | — |
Clocks
| Base clock | 980 MHz | — |
|---|---|---|
| Boost clock | 1032 MHz | — |
| Memory clock | 1502 MHz 6 Gbps effective | 702 MHz 2.8 Gbps effective |
| GPU clock | — | 475 MHz |
| Shader clock | — | 950 MHz |
Memory Configuration
| Memory size | 2 GB | 2 GB |
|---|---|---|
| Memory type | GDDR5 | GDDR5 |
| Memory bus width | 192 bit | 256 bit |
| Bandwidth | 144.2 GB/s | 89.86 GB/s |
Render Configuration
| Shading units | 960 | 256 |
|---|---|---|
| TMUs | 80 | 32 |
| ROPs | 24 | 32 |
| SMX count | 5 | — |
| Cache L1 | 16 KB (per SMX) | 64 KB (per SM) |
| Cache L2 | 384 KB | 512 KB |
| SM count | — | 8 |
Performance
| Pixel rate | 20.64 GPixel/s | 7.600 GPixel/s |
|---|---|---|
| Texture rate | 82.56 GTexel/s | 15.20 GTexel/s |
| FP32 (float) performance | 1.981 TFLOPS | 486.4 GFLOPS |
| FP64 (double) performance | 82.56 GFLOPS (1:24) | 243.2 GFLOPS (1:2) |
Dimensions & Outputs
| Slot width | Dual-slot | Single-slot |
|---|---|---|
| Length | 241 mm 9.5 inches | 241 mm 9.5 inches |
| TDP | 140 W | 142 W |
| Suggested PSU | 300 W | 300 W |
| Outputs | 2x DVI1x HDMI1x DisplayPort | 1x DVI2x DisplayPort |
| Power connectors | 1x 6-pin | 1x 6-pin |
| Board number | P2030 | P1031 |
| Width | — | 111 mm 4.4 inches |
API Support & Features
| DirectX | 12 (11_0) | 12 (11_0) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 3.0 | 1.1 |
| Vulkan | 1.1 | — |
| CUDA | 3.0 | 2.0 |
| Shader model | 5.1 | 5.1 |