NVIDIA GeForce 410M vs NVIDIA GeForce Go 7900 SE
Graphics Processor
| GPU model | GF119 | G73 |
|---|---|---|
| GPU variant | N12M-GS | — |
| Architecture | Fermi 2.0 | Curie |
| Foundry | TSMC | TSMC |
| Manufacturing process | 40 nm | 90 nm |
| Number of transistors | 292 million | 177 million |
| Die size | 79 mm² | 125 mm² |
Mobile graphics
| Release date | Jan 5th, 2011 | Apr 18th, 2006 |
|---|---|---|
| Generation | GeForce 400M | GeForce Go 7 (Go 7000) |
| Production | End-of-life | End-of-life |
| Interface | PCIe 2.0 x16 | PCIe 1.0 x16 |
| Reviews | 2 in our database | — |
| Predecessor | GeForce 300M | GeForce Go 6 |
| Successor | GeForce 500M | GeForce 8M |
Clocks
| GPU clock | 574 MHz | 350 MHz |
|---|---|---|
| Shader clock | 1147 MHz | — |
| Memory clock | 800 MHz 1600 Mbps effective | 333 MHz 666 Mbps effective |
Memory Configuration
| Memory size | 512 MB | 256 MB |
|---|---|---|
| Memory type | DDR3 | GDDR3 |
| Memory bus width | 64 bit | 256 bit |
| Bandwidth | 12.80 GB/s | 21.31 GB/s |
Render Configuration
| Shading units | 48 | — |
|---|---|---|
| TMUs | 8 | 12 |
| ROPs | 4 | 8 |
| SM count | 1 | — |
| Cache L1 | 64 KB (per SM) | — |
| Cache L2 | 128 KB | — |
| Pixel shaders | — | 12 |
| Vertex shaders | — | 5 |
Performance
| Pixel rate | 1.148 GPixel/s | 2.800 GPixel/s |
|---|---|---|
| Texture rate | 4.592 GTexel/s | 4.200 GTexel/s |
| FP32 (float) performance | 110.1 GFLOPS | — |
| FP64 (double) performance | 9.176 GFLOPS (1:12) | — |
| Vertex rate | — | 437.5 MVertices/s |
Dimensions & Outputs
| TDP | 12 W | 20 W |
|---|---|---|
| Outputs | No outputs | No outputs |
API Support & Features
| DirectX | 12 (11_0) | 9.0c (9_3) |
|---|---|---|
| OpenGL | 4.6 | 2.1 |
| OpenCL | 1.1 | — |
| Vulkan | — | — |
| CUDA | 2.1 | — |
| Shader model | 5.1 | 3.0 |