ATI Rage Fury vs NVIDIA GeForce GTX 970
Graphics Processor
| GPU model | Rage 4 | GM204 |
|---|---|---|
| GPU variant | 215R4GAUC21 | GM204-200-A1 |
| Architecture | Rage 4 | Maxwell 2.0 |
| Foundry | TSMC | TSMC |
| Manufacturing process | 250 nm | 28 nm |
| Number of transistors | 8 million | 5,200 million |
| Die size | 89 mm² | 398 mm² |
Graphics Card
| Release date | Aug 1st, 1999 | Sep 19th, 2014 |
|---|---|---|
| Generation | Rage 4 | GeForce 900 |
| Production | End-of-life | End-of-life |
| Interface | AGP 4x | PCIe 3.0 x16 |
| Predecessor | Rage 3 | GeForce 700 |
| Successor | Rage 6 | GeForce 10 |
| Launch price | — | 329 USD |
| Reviews | — | 111 in our database |
Clocks
| GPU clock | 80 MHz | — |
|---|---|---|
| Memory clock | 120 MHz | 1753 MHz 7 Gbps effective |
| Base clock | — | 1050 MHz |
| Boost clock | — | 1178 MHz |
Memory Configuration
| Memory size | 32 MB | 4 GB |
|---|---|---|
| Memory type | SDR | GDDR5 |
| Memory bus width | 128 bit | 256 bit |
| Bandwidth | 1.920 GB/s | 224.4 GB/s |
Render Configuration
| Pixel shaders | 2 | — |
|---|---|---|
| Vertex shaders | 0 | — |
| TMUs | 2 | 104 |
| ROPs | 2 | 56 |
| Shading units | — | 1664 |
| SMM count | — | 13 |
| Cache L1 | — | 48 KB (per SMM) |
| Cache L2 | — | 2 MB |
Performance
| Pixel rate | 160.0 MPixel/s | 65.97 GPixel/s |
|---|---|---|
| Texture rate | 160.0 MTexel/s | 122.5 GTexel/s |
| FP32 (float) performance | — | 3.920 TFLOPS |
| FP64 (double) performance | — | 122.5 GFLOPS (1:32) |
Dimensions & Outputs
| Slot width | Single-slot | Dual-slot |
|---|---|---|
| TDP | unknown | 148 W |
| Suggested PSU | 200 W | 300 W |
| Outputs | 1x VGA1x S-Video | 1x DVI1x HDMI3x DisplayPort |
| Power connectors | None | 2x 6-pin |
| Length | — | 267 mm 10.5 inches |
| Width | — | 111 mm 4.4 inches |
| Height | — | 40 mm 1.6 inches |
| Board number | — | PG401 |
API Support & Features
| DirectX | 6.0 | 12 (12_1) |
|---|---|---|
| OpenGL | 1.2 | 4.6 |
| OpenCL | — | 3.0 |
| Vulkan | — | 1.1 |
| Pixel shader | — | — |
| Vertex shader | — | — |
| CUDA | — | 5.2 |
| Shader model | — | 6.4 |