AMD Xbox Series S GPU vs NVIDIA GeForce GTX 1650 GDDR6
Graphics Processor
| GPU model | Lockhart | TU117 |
|---|---|---|
| Architecture | RDNA 2.0 | Turing |
| Foundry | TSMC | TSMC |
| Manufacturing process | 7 nm | 12 nm |
| Number of transistors | 8,000 million | 4,700 million |
| Die size | 197 mm² | 200 mm² |
| GPU variant | — | TU117-300-A1 |
Graphics Card
| Release date | Nov 10th, 2020 | Apr 1st, 2020 |
|---|---|---|
| Generation | Console GPU | GeForce 16 |
| Production | Active | Active |
| Launch price | 299 USD | 149 USD |
| Predecessor | — | GeForce 10 |
| Successor | — | GeForce 20 |
| Interface | — | PCIe 3.0 x16 |
| Reviews | — | 45 in our database |
Clocks
| GPU clock | 1565 MHz | — |
|---|---|---|
| Memory clock | 1750 MHz 14 Gbps effective | 1500 MHz 12 Gbps effective |
| Base clock | — | 1410 MHz |
| Boost clock | — | 1590 MHz |
Memory Configuration
| Memory size | 8 GB | 4 GB |
|---|---|---|
| Memory type | GDDR6 | GDDR6 |
| Memory bus width | 128 bit | 128 bit |
| Bandwidth | 224.0 GB/s | 192.0 GB/s |
Render Configuration
| Shading units | 1280 | 896 |
|---|---|---|
| TMUs | 80 | 56 |
| ROPs | 32 | 32 |
| Compute units | 20 | — |
| Cache L2 | 4 MB | 1024 KB |
| SM count | — | 14 |
| Cache L1 | — | 64 KB (per SM) |
Performance
| Pixel rate | 50.08 GPixel/s | 50.88 GPixel/s |
|---|---|---|
| Texture rate | 125.2 GTexel/s | 89.04 GTexel/s |
| FP16 (half) performance | 8.013 TFLOPS (2:1) | 5.699 TFLOPS (2:1) |
| FP32 (float) performance | 4.006 TFLOPS | 2.849 TFLOPS |
| FP64 (double) performance | 250.4 GFLOPS (1:16) | 89.04 GFLOPS (1:32) |
Dimensions & Outputs
| Length | 274 mm 10.8 inches | 229 mm 9 inches |
|---|---|---|
| Width | 151 mm 5.9 inches | 111 mm 4.4 inches |
| Height | 64 mm 2.5 inches | 35 mm 1.4 inches |
| Weight | 1.93 kg (4.25 lbs) | — |
| TDP | 100 W | 75 W |
| Outputs | No outputs | 1x DVI1x HDMI1x DisplayPort |
| Slot width | — | Dual-slot |
| Suggested PSU | — | 250 W |
| Power connectors | — | None |
| Board number | — | PG177 SKU 1 |
API Support & Features
| DirectX | 12 Ultimate (12_2) | 12 (12_1) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 1.2 | 3.0 |
| Vulkan | 1.2 | 1.2 |
| Shader model | 6.5 | 6.6 |
| CUDA | — | 7.5 |