AMD Radeon Vega 3 Mobile vs NVIDIA GeForce4 Ti 4800

Table of Contents

Graphics Processor

GPU model Picasso NV28
Architecture GCN 5.0 Kelvin
Foundry GlobalFoundries TSMC
Manufacturing process 14 nm 150 nm
Number of transistors 4,940 million 36 million
Die size 210 mm² 101 mm²
GPU variant NV28M A1

Integrated Graphics

Release date Jan 6th, 2020
Generation Picasso (Vega Mobile)
Production Active
Interface IGP
Predecessor Raven Ridge
Successor Renoir

Clocks

Base clock 300 MHz
Boost clock 1000 MHz
Memory clock System Shared 325 MHz 650 Mbps effective
GPU clock 300 MHz

Memory Configuration

Memory size System Shared 128 MB
Memory type System Shared DDR
Memory bus width System Shared 128 bit
Bandwidth System Dependent 10.40 GB/s

Render Configuration

Shading units 192
TMUs 12 8
ROPs 4 4
Compute units 3
Pixel shaders 4
Vertex shaders 2

Performance

Pixel rate 4.000 GPixel/s 1.200 GPixel/s
Texture rate 12.00 GTexel/s 2.400 GTexel/s
FP16 (half) performance 768.0 GFLOPS (2:1)
FP32 (float) performance 384.0 GFLOPS
FP64 (double) performance 24.00 GFLOPS (1:16)
Vertex rate 150.0 MVertices/s

Dimensions & Outputs

Slot width IGP Single-slot
TDP 15 W unknown
Outputs No outputs 1x DVI1x VGA1x S-Video
Length 216 mm 8.5 inches
Suggested PSU 200 W
Power connectors None

API Support & Features

DirectX 12 (12_1) 8.1
OpenGL 4.6 1.5
OpenCL 2.1
Vulkan 1.2
Shader model 6.4
Pixel shader 1.3
Vertex shader 1.1

Other Features

Graphics Card

Release date Mar 15th, 2003
Generation GeForce 4 Ti
Production End-of-life
Interface AGP 8x
Predecessor GeForce 4 MX
Successor GeForce FX

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