AMD Radeon Vega 3 Mobile vs NVIDIA GeForce MX330
Graphics Processor
| GPU model | Picasso | GP108 |
|---|---|---|
| Architecture | GCN 5.0 | Pascal |
| Foundry | GlobalFoundries | Samsung |
| Manufacturing process | 14 nm | 14 nm |
| Number of transistors | 4,940 million | 1,800 million |
| Die size | 210 mm² | 74 mm² |
| GPU variant | — | GP108-655-A1 (N17S-G3-A1) |
Integrated Graphics
| Release date | Jan 6th, 2020 | — |
|---|---|---|
| Generation | Picasso (Vega Mobile) | — |
| Production | Active | — |
| Interface | IGP | — |
| Predecessor | Raven Ridge | — |
| Successor | Renoir | — |
Clocks
| Base clock | 300 MHz | 1531 MHz |
|---|---|---|
| Boost clock | 1000 MHz | 1594 MHz |
| Memory clock | System Shared | 1752 MHz 7 Gbps effective |
Memory Configuration
| Memory size | System Shared | 2 GB |
|---|---|---|
| Memory type | System Shared | GDDR5 |
| Memory bus width | System Shared | 64 bit |
| Bandwidth | System Dependent | 56.06 GB/s |
Render Configuration
| Shading units | 192 | 384 |
|---|---|---|
| TMUs | 12 | 24 |
| ROPs | 4 | 16 |
| Compute units | 3 | — |
| SM count | — | 3 |
| Cache L1 | — | 48 KB (per SM) |
| Cache L2 | — | 512 KB |
Performance
| Pixel rate | 4.000 GPixel/s | 25.50 GPixel/s |
|---|---|---|
| Texture rate | 12.00 GTexel/s | 38.26 GTexel/s |
| FP16 (half) performance | 768.0 GFLOPS (2:1) | 19.13 GFLOPS (1:64) |
| FP32 (float) performance | 384.0 GFLOPS | 1,224 GFLOPS |
| FP64 (double) performance | 24.00 GFLOPS (1:16) | 38.26 GFLOPS (1:32) |
Dimensions & Outputs
| Slot width | IGP | IGP |
|---|---|---|
| TDP | 15 W | 10 W |
| Outputs | No outputs | No outputs |
| Power connectors | — | None |
API Support & Features
| DirectX | 12 (12_1) | 12 (12_1) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 2.1 | 3.0 |
| Vulkan | 1.2 | 1.2 |
| Shader model | 6.4 | 6.4 |
| CUDA | — | 6.1 |
Other Features
Mobile graphics
| Release date | — | Feb 10th, 2020 |
|---|---|---|
| Generation | — | GeForce MX (3xx) |
| Production | — | End-of-life |
| Interface | — | PCIe 3.0 x4 |