AMD Radeon HD 7730 vs NVIDIA GeForce FX 5800
Graphics Processor
| GPU model | Cape Verde | NV30 |
|---|---|---|
| GPU variant | Cape Verde LE | — |
| Architecture | GCN 1.0 | Rankine |
| Foundry | TSMC | TSMC |
| Manufacturing process | 28 nm | 130 nm |
| Number of transistors | 1,500 million | 125 million |
| Die size | 123 mm² | 199 mm² |
Graphics Card
| Release date | May 1st, 2013 | Mar 6th, 2003 |
|---|---|---|
| Generation | Southern Islands | GeForce FX |
| Production | End-of-life | End-of-life |
| Launch price | 59 USD | 299 USD |
| Interface | PCIe 3.0 x16 | AGP 8x |
| Reviews | 11 in our database | — |
| Predecessor | Northern Islands | GeForce 4 Ti |
| Successor | Sea Islands | GeForce 6 AGP |
Clocks
| GPU clock | 800 MHz | 400 MHz |
|---|---|---|
| Memory clock | 1125 MHz 4.5 Gbps effective | 400 MHz 800 Mbps effective |
Memory Configuration
| Memory size | 1024 MB | 128 MB |
|---|---|---|
| Memory type | GDDR5 | GDDR2 |
| Memory bus width | 128 bit | 128 bit |
| Bandwidth | 72.00 GB/s | 12.80 GB/s |
Render Configuration
| Shading units | 384 | — |
|---|---|---|
| TMUs | 24 | 8 |
| ROPs | 8 | 4 |
| Compute units | 6 | — |
| Cache L1 | 16 KB (per CU) | — |
| Cache L2 | 256 KB | — |
| Pixel shaders | — | 4 |
| Vertex shaders | — | 2 |
Performance
| Pixel rate | 6.400 GPixel/s | 1.600 GPixel/s |
|---|---|---|
| Texture rate | 19.20 GTexel/s | 3.200 GTexel/s |
| FP32 (float) performance | 614.4 GFLOPS | — |
| FP64 (double) performance | 38.40 GFLOPS (1:16) | — |
| Vertex rate | — | 200.0 MVertices/s |
Dimensions & Outputs
| Slot width | Single-slot | Dual-slot |
|---|---|---|
| Length | 168 mm 6.6 inches | 213 mm 8.4 inches |
| TDP | 47 W | 44 W |
| Suggested PSU | 200 W | 200 W |
| Outputs | 1x DVI1x HDMI1x DisplayPort | 1x DVI1x VGA1x S-Video |
| Power connectors | None | 1x Molex |
| Board number | C445 | — |
API Support & Features
| DirectX | 12 (11_1) | 9.0a |
|---|---|---|
| OpenGL | 4.6 | 1.5 (2.1) |
| OpenCL | 1.2 | — |
| Vulkan | 1.2 | — |
| Shader model | 5.1 | — |
| Pixel shader | — | 2.0a |
| Vertex shader | — | 2.0a |