AMD Playstation 4 Pro GPU vs NVIDIA GeForce GTX 1070
Graphics Processor
| GPU model | Neo | GP104 |
|---|---|---|
| GPU variant | CXD90044GB | GP104-200-A1 |
| Architecture | GCN 2.0 | Pascal |
| Foundry | TSMC | TSMC |
| Manufacturing process | 16 nm | 16 nm |
| Number of transistors | 5,700 million | 7,200 million |
| Die size | 322 mm² | 314 mm² |
Graphics Card
| Release date | Nov 10th, 2016 | Jun 10th, 2016 |
|---|---|---|
| Generation | Console GPU | GeForce 10 |
| Production | End-of-life | End-of-life |
| Launch price | 399 USD | 379 USD |
| Interface | IGP | PCIe 3.0 x16 |
| Predecessor | — | GeForce 900 |
| Successor | — | GeForce 20 |
| Reviews | — | 125 in our database |
Clocks
| GPU clock | 911 MHz | — |
|---|---|---|
| Memory clock | 1700 MHz 6.8 Gbps effective | 2002 MHz 8 Gbps effective |
| Base clock | — | 1506 MHz |
| Boost clock | — | 1683 MHz |
Memory Configuration
| Memory size | 8 GB | 8 GB |
|---|---|---|
| Memory type | GDDR5 | GDDR5 |
| Memory bus width | 256 bit | 256 bit |
| Bandwidth | 217.6 GB/s | 256.3 GB/s |
Render Configuration
| Shading units | 2304 | 1920 |
|---|---|---|
| TMUs | 144 | 120 |
| ROPs | 32 | 64 |
| Compute units | 36 | — |
| SM count | — | 15 |
| Cache L1 | — | 48 KB (per SM) |
| Cache L2 | — | 2 MB |
Performance
| Pixel rate | 29.15 GPixel/s | 107.7 GPixel/s |
|---|---|---|
| Texture rate | 131.2 GTexel/s | 202.0 GTexel/s |
| FP16 (half) performance | 8.396 TFLOPS (2:1) | 101.0 GFLOPS (1:64) |
| FP32 (float) performance | 4.198 TFLOPS | 6.463 TFLOPS |
| FP64 (double) performance | — | 202.0 GFLOPS (1:32) |
Dimensions & Outputs
| Slot width | IGP | Dual-slot |
|---|---|---|
| Length | 327 mm 12.9 inches | 267 mm 10.5 inches |
| Width | 295 mm 11.6 inches | 112 mm 4.4 inches |
| Height | 55 mm 2.2 inches | 40 mm 1.6 inches |
| Weight | 3.3 kg (7.3 lbs) | — |
| TDP | 150 W | 150 W |
| Suggested PSU | 350 W | 450 W |
| Outputs | No outputs | 1x DVI1x HDMI3x DisplayPort |
| Power connectors | None | 1x 8-pin |
| Board number | — | PG411 SKU 20 |
API Support & Features
| DirectX | — | 12 (12_1) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 1.2 | 3.0 |
| Vulkan | 1.1 | 1.2 |
| Shader model | 6.0 | 6.4 |
| CUDA | — | 6.1 |