NVIDIA GeForce2 GTS PRO vs NVIDIA Quadro 600
Processeur graphique
| Nom du GPU | NV15 | GF108 |
|---|---|---|
| GPU variant | GeForce2 GTS PRO | — |
| Architecture | Celsius | Fermi |
| Fonderie | TSMC | TSMC |
| Taille du processus | 150 nm | 40 nm |
| Transistors | 25 million | 585 million |
| Taille des matrices | 88 mm² | 116 mm² |
Carte graphique
| Date de publication | Apr 26th, 2000 | Dec 13th, 2010 |
|---|---|---|
| Génération | GeForce 2 | Quadro |
| Production | End-of-life | End-of-life |
| Bus interface | AGP 4x | PCIe 2.0 x16 |
| Prédécesseur | GeForce 2 MX | — |
| Successeur | GeForce 3 | — |
| Prix de lancement | — | 179 USD |
| Critiques | — | 26 in our database |
Vitesse clock
| GPU clock | 200 MHz | 640 MHz |
|---|---|---|
| Mémoire clock | 200 MHz 400 Mbps effective | 800 MHz 1600 Mbps effective |
| Shader clock | — | 1280 MHz |
Mémoire
| Taille de la mémoire | 32 MB | 1024 MB |
|---|---|---|
| Type de mémoire | DDR | DDR3 |
| Bus mémoire | 128 bit | 128 bit |
| Bande passante | 6.400 GB/s | 25.60 GB/s |
Render Config
| Pixel shaders | 4 | — |
|---|---|---|
| Vertex shaders | 0 | — |
| TMUs | 8 | 16 |
| ROPs | 4 | 8 |
| Shading units | — | 96 |
| Comptage SM | — | 2 |
| Cache L1 | — | 64 KB (per SM) |
| Cache L2 | — | 256 KB |
Performance théorique
| Taux de pixel | 800.0 MPixel/s | 2.560 GPixel/s |
|---|---|---|
| Taux de texture | 1.600 GTexel/s | 10.24 GTexel/s |
| FP32 (float) performance | — | 245.8 GFLOPS |
| FP64 (double) performance | — | 20.48 GFLOPS (1:12) |
Board Design
| Taille Slot | Single-slot | Single-slot |
|---|---|---|
| TDP | unknown | 40 W |
| Suggestions pour le PSU | 200 W | 200 W |
| Sorties | 1x VGA2x S-Video | 1x DVI1x DisplayPort |
| Connecteurs de puissance | None | None |
| Longueur | — | 168 mm 6.6 inches |
| Taille | — | 69 mm 2.7 inches |
| Board number | — | P1033 |
Caractéristiques graphiques
| DirectX | 7.0 | 12 (11_0) |
|---|---|---|
| OpenGL | 1.5 | 4.6 |
| OpenCL | — | 1.1 |
| Vulkan | — | — |
| Pixel shader | 0.5 | — |
| Vertex shader | — | — |
| CUDA | — | 2.1 |
| Shader model | — | 5.1 |