NVIDIA GeForce RTX 2050 Mobile vs NVIDIA Quadro P5200 Max-Q
Processeur graphique
| Nom du GPU | GA107S | GP104 |
|---|---|---|
| Architecture | Ampere | Pascal |
| Fonderie | Samsung | TSMC |
| Taille du processus | 8 nm | 16 nm |
| Transistors | unknown | 7,200 million |
| Taille des matrices | unknown | 314 mm² |
Graphiques mobiles
| Date de publication | 2022 | Feb 21st, 2018 |
|---|---|---|
| Génération | GeForce 20 Mobile | Quadro Mobile (Px200) |
| Prédécesseur | GeForce 10 Mobile | — |
| Successeur | GeForce 30 Mobile | — |
| Production | Unreleased | End-of-life |
| Bus interface | PCIe 3.0 x16 | MXM-B (3.0) |
Vitesse clock
| Base clock | 1155 MHz | 1316 MHz |
|---|---|---|
| Boost clock | 1477 MHz | 1569 MHz |
| Mémoire clock | 1750 MHz 14 Gbps effective | 1804 MHz 7.2 Gbps effective |
Mémoire
| Taille de la mémoire | 4 GB | 16 GB |
|---|---|---|
| Type de mémoire | GDDR6 | GDDR5 |
| Bus mémoire | 64 bit | 256 bit |
| Bande passante | 112.0 GB/s | 230.9 GB/s |
Render Config
| Shading units | 2048 | 2560 |
|---|---|---|
| TMUs | 128 | 160 |
| ROPs | 48 | 64 |
| Comptage SM | 32 | 20 |
| Tensor cores | 256 | — |
| RT cores | 32 | — |
| Cache L1 | 64 KB (per SM) | 48 KB (per SM) |
| Cache L2 | 2 MB | 2 MB |
Performance théorique
| Taux de pixel | 70.90 GPixel/s | 100.4 GPixel/s |
|---|---|---|
| Taux de texture | 189.1 GTexel/s | 251.0 GTexel/s |
| FP16 (half) performance | 12.10 TFLOPS (2:1) | 125.5 GFLOPS (1:64) |
| FP32 (float) performance | 6.050 TFLOPS | 8.033 TFLOPS |
| FP64 (double) performance | 189.1 GFLOPS (1:32) | 251.0 GFLOPS (1:32) |
Board Design
| Taille Slot | Dual-slot | MXM Module |
|---|---|---|
| Longueur | 229 mm 9 inches | — |
| Taille | 113 mm 4.4 inches | — |
| Taille | 35 mm 1.4 inches | — |
| TDP | 45 W | 100 W |
| Sorties | 1x DVI1x HDMI2x DisplayPort | No outputs |
| Connecteurs de puissance | 1x 6-pin | None |
Caractéristiques graphiques
| DirectX | 12 Ultimate (12_2) | 12 (12_1) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 3.0 | 3.0 |
| Vulkan | 1.2 | 1.2 |
| CUDA | 8.6 | 6.1 |
| Shader model | 6.6 | 6.4 |