NVIDIA GeForce RTX 2050 Mobile vs NVIDIA GeForce RTX 3050 Ti Mobile
Processeur graphique
| Nom du GPU | GA107S | GA106 |
|---|---|---|
| Architecture | Ampere | Ampere |
| Fonderie | Samsung | Samsung |
| Taille du processus | 8 nm | 8 nm |
| Transistors | unknown | 13,250 million |
| Taille des matrices | unknown | 276 mm² |
Graphiques mobiles
| Date de publication | 2022 | May 11th, 2021 |
|---|---|---|
| Génération | GeForce 20 Mobile | GeForce 30 Mobile |
| Prédécesseur | GeForce 10 Mobile | GeForce 20 Mobile |
| Successeur | GeForce 30 Mobile | — |
| Production | Unreleased | Active |
| Bus interface | PCIe 3.0 x16 | PCIe 4.0 x16 |
| gpu.details.availability | — | 2021 |
Vitesse clock
| Base clock | 1155 MHz | 735 MHz |
|---|---|---|
| Boost clock | 1477 MHz | 1035 MHz |
| Mémoire clock | 1750 MHz 14 Gbps effective | 1500 MHz 12 Gbps effective |
Mémoire
| Taille de la mémoire | 4 GB | 4 GB |
|---|---|---|
| Type de mémoire | GDDR6 | GDDR6 |
| Bus mémoire | 64 bit | 128 bit |
| Bande passante | 112.0 GB/s | 192.0 GB/s |
Render Config
| Shading units | 2048 | 2560 |
|---|---|---|
| TMUs | 128 | 80 |
| ROPs | 48 | 48 |
| Comptage SM | 32 | 20 |
| Tensor cores | 256 | 80 |
| RT cores | 32 | 20 |
| Cache L1 | 64 KB (per SM) | 128 KB (per SM) |
| Cache L2 | 2 MB | 2 MB |
Performance théorique
| Taux de pixel | 70.90 GPixel/s | 49.68 GPixel/s |
|---|---|---|
| Taux de texture | 189.1 GTexel/s | 82.80 GTexel/s |
| FP16 (half) performance | 12.10 TFLOPS (2:1) | 5.299 TFLOPS (1:1) |
| FP32 (float) performance | 6.050 TFLOPS | 5.299 TFLOPS |
| FP64 (double) performance | 189.1 GFLOPS (1:32) | 82.80 GFLOPS (1:64) |
Board Design
| Taille Slot | Dual-slot | IGP |
|---|---|---|
| Longueur | 229 mm 9 inches | — |
| Taille | 113 mm 4.4 inches | — |
| Taille | 35 mm 1.4 inches | — |
| TDP | 45 W | 75 W |
| Sorties | 1x DVI1x HDMI2x DisplayPort | No outputs |
| Connecteurs de puissance | 1x 6-pin | None |
Caractéristiques graphiques
| DirectX | 12 Ultimate (12_2) | 12 Ultimate (12_2) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 3.0 | 3.0 |
| Vulkan | 1.2 | 1.2 |
| CUDA | 8.6 | 8.6 |
| Shader model | 6.6 | 6.6 |