NVIDIA GeForce GTX 660 Rev. 2 vs NVIDIA Quadro 600
Processeur graphique
| Nom du GPU | GK104 | GF108 |
|---|---|---|
| Architecture | Kepler | Fermi |
| Fonderie | TSMC | TSMC |
| Taille du processus | 28 nm | 40 nm |
| Transistors | 3,540 million | 585 million |
| Taille des matrices | 294 mm² | 116 mm² |
Carte graphique
| Date de publication | Sep 13th, 2014 | Dec 13th, 2010 |
|---|---|---|
| Génération | GeForce 600 | Quadro |
| Production | End-of-life | End-of-life |
| Bus interface | PCIe 3.0 x16 | PCIe 2.0 x16 |
| Critiques | 77 in our database | 26 in our database |
| Prédécesseur | GeForce 500 | — |
| Successeur | GeForce 700 | — |
| Prix de lancement | — | 179 USD |
Vitesse clock
| Base clock | 980 MHz | — |
|---|---|---|
| Boost clock | 1032 MHz | — |
| Mémoire clock | 1502 MHz 6 Gbps effective | 800 MHz 1600 Mbps effective |
| GPU clock | — | 640 MHz |
| Shader clock | — | 1280 MHz |
Mémoire
| Taille de la mémoire | 2 GB | 1024 MB |
|---|---|---|
| Type de mémoire | GDDR5 | DDR3 |
| Bus mémoire | 192 bit | 128 bit |
| Bande passante | 144.2 GB/s | 25.60 GB/s |
Render Config
| Shading units | 960 | 96 |
|---|---|---|
| TMUs | 80 | 16 |
| ROPs | 24 | 8 |
| Comptage SMX | 5 | — |
| Cache L1 | 16 KB (per SMX) | 64 KB (per SM) |
| Cache L2 | 384 KB | 256 KB |
| Comptage SM | — | 2 |
Performance théorique
| Taux de pixel | 20.64 GPixel/s | 2.560 GPixel/s |
|---|---|---|
| Taux de texture | 82.56 GTexel/s | 10.24 GTexel/s |
| FP32 (float) performance | 1.981 TFLOPS | 245.8 GFLOPS |
| FP64 (double) performance | 82.56 GFLOPS (1:24) | 20.48 GFLOPS (1:12) |
Board Design
| Taille Slot | Dual-slot | Single-slot |
|---|---|---|
| Longueur | 241 mm 9.5 inches | 168 mm 6.6 inches |
| TDP | 140 W | 40 W |
| Suggestions pour le PSU | 300 W | 200 W |
| Sorties | 2x DVI1x HDMI1x DisplayPort | 1x DVI1x DisplayPort |
| Connecteurs de puissance | 1x 6-pin | None |
| Board number | P2004 SKU 11 | P1033 |
| Taille | — | 69 mm 2.7 inches |
Caractéristiques graphiques
| DirectX | 12 (11_0) | 12 (11_0) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 3.0 | 1.1 |
| Vulkan | 1.1 | — |
| CUDA | 3.0 | 2.1 |
| Shader model | 5.1 | 5.1 |