NVIDIA GeForce GTX 650 Ti vs NVIDIA GRID RTX T10-8
Processeur graphique
| Nom du GPU | GK106 | TU102 |
|---|---|---|
| GPU variant | GK106-220-A1 | TU102-875-A1 |
| Architecture | Kepler | Turing |
| Fonderie | TSMC | TSMC |
| Taille du processus | 28 nm | 12 nm |
| Transistors | 2,540 million | 18,600 million |
| Taille des matrices | 221 mm² | 754 mm² |
Carte graphique
| Date de publication | Oct 9th, 2012 | Unknown |
|---|---|---|
| Génération | GeForce 600 | GRID |
| Production | End-of-life | Active |
| Prix de lancement | 149 USD | — |
| Bus interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
| Critiques | 62 in our database | — |
| Prédécesseur | GeForce 500 | — |
| Successeur | GeForce 700 | — |
Vitesse clock
| GPU clock | 928 MHz | — |
|---|---|---|
| Mémoire clock | 1350 MHz 5.4 Gbps effective | 1750 MHz 14 Gbps effective |
| Base clock | — | 1065 MHz |
| Boost clock | — | 1395 MHz |
Mémoire
| Taille de la mémoire | 1024 MB | 8 GB |
|---|---|---|
| Type de mémoire | GDDR5 | GDDR6 |
| Bus mémoire | 128 bit | 384 bit |
| Bande passante | 86.40 GB/s | 672.0 GB/s |
Render Config
| Shading units | 768 | 4608 |
|---|---|---|
| TMUs | 64 | 288 |
| ROPs | 16 | 96 |
| Comptage SMX | 4 | — |
| Cache L1 | 16 KB (per SMX) | 64 KB (per SM) |
| Cache L2 | 256 KB | 6 MB |
| Comptage SM | — | 72 |
| Tensor cores | — | 576 |
| RT cores | — | 72 |
Performance théorique
| Taux de pixel | 14.85 GPixel/s | 133.9 GPixel/s |
|---|---|---|
| Taux de texture | 59.39 GTexel/s | 401.8 GTexel/s |
| FP32 (float) performance | 1,425 GFLOPS | 12.86 TFLOPS |
| FP64 (double) performance | 59.39 GFLOPS (1:24) | 401.8 GFLOPS (1:32) |
| FP16 (half) performance | — | 25.71 TFLOPS (2:1) |
Board Design
| Taille Slot | Single-slot | Dual-slot |
|---|---|---|
| Longueur | 145 mm 5.7 inches | 267 mm 10.5 inches |
| TDP | 110 W | 260 W |
| Suggestions pour le PSU | 300 W | 600 W |
| Sorties | 2x DVI1x mini-HDMI | No outputs |
| Connecteurs de puissance | 1x 6-pin | 1x 6-pin + 1x 8-pin |
| Board number | P2010 | PG150 SKU 220 |
Caractéristiques graphiques
| DirectX | 12 (11_0) | 12 Ultimate (12_2) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 3.0 | 3.0 |
| Vulkan | 1.1 | 1.2 |
| CUDA | 3.0 | 7.5 |
| Shader model | 5.1 | 6.6 |