NVIDIA GeForce GTX 1050 Mobile vs NVIDIA GeForce GTX 1650 Ti Mobile
Processeur graphique
| Nom du GPU | GP106 | TU116 |
|---|---|---|
| Architecture | Pascal | Turing |
| Fonderie | TSMC | TSMC |
| Taille du processus | 16 nm | 12 nm |
| Transistors | 4,400 million | 6,600 million |
| Taille des matrices | 200 mm² | 284 mm² |
| GPU variant | — | N18P-G61 |
Graphiques mobiles
| Date de publication | Feb 1st, 2017 | Apr 23rd, 2020 |
|---|---|---|
| Génération | GeForce 10 Mobile | GeForce 16 Mobile |
| Production | Active | Active |
| Bus interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
| Critiques | 15 in our database | — |
| Prédécesseur | — | GeForce 10 Mobile |
| Successeur | — | GeForce 20 Mobile |
Vitesse clock
| Base clock | 1354 MHz | 1350 MHz |
|---|---|---|
| Boost clock | 1493 MHz | 1485 MHz |
| Mémoire clock | 1752 MHz 7008 MHz effective | 1500 MHz 12 Gbps effective |
Mémoire
| Taille de la mémoire | 2 GB | 4 GB |
|---|---|---|
| Type de mémoire | GDDR5 | GDDR6 |
| Bus mémoire | 128 bit | 128 bit |
| Bande passante | 112.1 GB/s | 192.0 GB/s |
Render Config
| Shading units | 640 | 1024 |
|---|---|---|
| TMUs | 40 | 64 |
| ROPs | 32 | 32 |
| Comptage SM | 5 | 16 |
| Cache L1 | 48 KB (per SM) | 64 KB (per SM) |
| Cache L2 | 1024 KB | 1024 KB |
Performance théorique
| Taux de pixel | 47.78 GPixel/s | 47.52 GPixel/s |
|---|---|---|
| Taux de texture | 59.72 GTexel/s | 95.04 GTexel/s |
| FP16 (half) performance | 29.86 GFLOPS (1:64) | 6.083 TFLOPS (2:1) |
| FP32 (float) performance | 1.911 TFLOPS | 3.041 TFLOPS |
| FP64 (double) performance | 59.72 GFLOPS (1:32) | 95.04 GFLOPS (1:32) |
Board Design
| TDP | 75 W | 50 W |
|---|---|---|
| Sorties | No outputs | No outputs |
| Connecteurs de puissance | None | None |
Caractéristiques graphiques
| DirectX | 12 (12_1) | 12 (12_1) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 1.2 | 3.0 |
| Vulkan | 1.2.131 | 1.2 |
| CUDA | 6.1 | 7.5 |
| Shader model | 6.4 | 6.6 |