NVIDIA GeForce GTS 450 vs NVIDIA GeForce GTX 650
Processeur graphique
| Nom du GPU | GF106 | GK106 |
|---|---|---|
| GPU variant | GF106-250-KA-A1 | — |
| Architecture | Fermi | Kepler |
| Fonderie | TSMC | TSMC |
| Taille du processus | 40 nm | 28 nm |
| Transistors | 1,170 million | 2,540 million |
| Taille des matrices | 238 mm² | 221 mm² |
Carte graphique
| Date de publication | Sep 13th, 2010 | Nov 27th, 2013 |
|---|---|---|
| Génération | GeForce 400 | GeForce 600 |
| Production | End-of-life | End-of-life |
| Prix de lancement | 129 USD | — |
| Bus interface | PCIe 2.0 x16 | PCIe 3.0 x16 |
| Critiques | 80 in our database | 17 in our database |
| Prédécesseur | GeForce 200 | GeForce 500 |
| Successeur | GeForce 500 | GeForce 700 |
Vitesse clock
| GPU clock | 783 MHz | 1058 MHz |
|---|---|---|
| Shader clock | 1566 MHz | — |
| Mémoire clock | 902 MHz 3.6 Gbps effective | 1250 MHz 5 Gbps effective |
Mémoire
| Taille de la mémoire | 1024 MB | 1024 MB |
|---|---|---|
| Type de mémoire | GDDR5 | GDDR5 |
| Bus mémoire | 128 bit | 128 bit |
| Bande passante | 57.73 GB/s | 80.00 GB/s |
Render Config
| Shading units | 192 | 384 |
|---|---|---|
| TMUs | 32 | 32 |
| ROPs | 16 | 16 |
| Comptage SM | 4 | — |
| Cache L1 | 64 KB (per SM) | 16 KB (per SMX) |
| Cache L2 | 256 KB | 256 KB |
| Comptage SMX | — | 2 |
Performance théorique
| Taux de pixel | 6.264 GPixel/s | 8.464 GPixel/s |
|---|---|---|
| Taux de texture | 25.06 GTexel/s | 33.86 GTexel/s |
| FP32 (float) performance | 601.3 GFLOPS | 812.5 GFLOPS |
| FP64 (double) performance | 50.11 GFLOPS (1:12) | 33.86 GFLOPS (1:24) |
Board Design
| Taille Slot | Dual-slot | Single-slot |
|---|---|---|
| Longueur | 210 mm 8.3 inches | 147 mm 5.8 inches |
| Taille | 111 mm 4.4 inches | — |
| TDP | 106 W | 65 W |
| Suggestions pour le PSU | 300 W | 250 W |
| Sorties | 2x DVI1x mini-HDMI | 1x DVI2x DisplayPort |
| Connecteurs de puissance | 1x 6-pin | 1x 6-pin |
| Board number | P1060 | — |
Caractéristiques graphiques
| DirectX | 12 (11_0) | 12 (11_0) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 1.1 | 3.0 |
| Vulkan | — | 1.1 |
| CUDA | 2.1 | 3.0 |
| Shader model | 5.1 | 5.1 |