NVIDIA GeForce GT 730 vs NVIDIA GeForce GTX 460
Processeur graphique
| Nom du GPU | GF108 | GF104 |
|---|---|---|
| GPU variant | GF108-400-A1 | GF104-300-KB-A1 |
| Architecture | Fermi | Fermi |
| Fonderie | TSMC | TSMC |
| Taille du processus | 40 nm | 40 nm |
| Transistors | 585 million | 1,950 million |
| Taille des matrices | 116 mm² | 332 mm² |
Carte graphique
| Date de publication | Jun 18th, 2014 | Jul 12th, 2010 |
|---|---|---|
| Génération | GeForce 700 | GeForce 400 |
| Production | End-of-life | End-of-life |
| Bus interface | PCIe 2.0 x16 | PCIe 2.0 x16 |
| Prédécesseur | GeForce 600 | GeForce 200 |
| Successeur | GeForce 900 | GeForce 500 |
| Prix de lancement | — | 199 USD |
| Critiques | — | 154 in our database |
Vitesse clock
| GPU clock | 700 MHz | 675 MHz |
|---|---|---|
| Shader clock | 1400 MHz | 1350 MHz |
| Mémoire clock | 800 MHz 1600 Mbps effective | 900 MHz 3.6 Gbps effective |
Mémoire
| Taille de la mémoire | 2 GB | 768 MB |
|---|---|---|
| Type de mémoire | DDR3 | GDDR5 |
| Bus mémoire | 128 bit | 192 bit |
| Bande passante | 25.60 GB/s | 86.40 GB/s |
Render Config
| Shading units | 96 | 336 |
|---|---|---|
| TMUs | 16 | 56 |
| ROPs | 4 | 24 |
| Comptage SM | 2 | 7 |
| Cache L1 | 64 KB (per SM) | 64 KB (per SM) |
| Cache L2 | 256 KB | 384 KB |
Performance théorique
| Taux de pixel | 2.800 GPixel/s | 9.450 GPixel/s |
|---|---|---|
| Taux de texture | 11.20 GTexel/s | 37.80 GTexel/s |
| FP32 (float) performance | 268.8 GFLOPS | 907.2 GFLOPS |
| FP64 (double) performance | 22.40 GFLOPS (1:12) | 75.60 GFLOPS (1:12) |
Board Design
| Taille Slot | Single-slot | Dual-slot |
|---|---|---|
| Longueur | 145 mm 5.7 inches | 210 mm 8.3 inches |
| TDP | 49 W | 160 W |
| Suggestions pour le PSU | 200 W | 450 W |
| Sorties | 1x DVI1x HDMI1x VGA | 2x DVI1x mini-HDMI |
| Connecteurs de puissance | None | — |
| Board number | P1070, P1071 | — |
Caractéristiques graphiques
| DirectX | 12 (11_0) | 12 (11_0) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 1.1 | 1.1 |
| Vulkan | — | — |
| CUDA | 2.1 | 2.1 |
| Shader model | 5.1 | 5.1 |