NVIDIA GeForce GT 645 OEM vs NVIDIA GeForce GTX 460 v2
Processeur graphique
| Nom du GPU | GF114 | GF114 |
|---|---|---|
| Architecture | Fermi 2.0 | Fermi 2.0 |
| Fonderie | TSMC | TSMC |
| Taille du processus | 40 nm | 40 nm |
| Transistors | 1,950 million | 1,950 million |
| Taille des matrices | 332 mm² | 332 mm² |
| GPU variant | — | GF114-400-A1 |
Carte graphique
| Date de publication | Apr 24th, 2012 | Sep 24th, 2011 |
|---|---|---|
| Génération | GeForce 600 | GeForce 400 |
| Production | End-of-life | End-of-life |
| Bus interface | PCIe 2.0 x16 | PCIe 2.0 x16 |
| Prédécesseur | GeForce 500 | GeForce 200 |
| Successeur | GeForce 700 | GeForce 500 |
| Prix de lancement | — | 199 USD |
| Critiques | — | 154 in our database |
Vitesse clock
| GPU clock | 776 MHz | 779 MHz |
|---|---|---|
| Shader clock | 1552 MHz | 1557 MHz |
| Mémoire clock | 957 MHz 3.8 Gbps effective | 1002 MHz 4 Gbps effective |
Mémoire
| Taille de la mémoire | 1024 MB | 1024 MB |
|---|---|---|
| Type de mémoire | GDDR5 | GDDR5 |
| Bus mémoire | 192 bit | 192 bit |
| Bande passante | 91.87 GB/s | 96.19 GB/s |
Render Config
| Shading units | 288 | 336 |
|---|---|---|
| TMUs | 48 | 56 |
| ROPs | 24 | 24 |
| Comptage SM | 6 | 7 |
| Cache L1 | 64 KB (per SM) | 64 KB (per SM) |
| Cache L2 | 384 KB | 384 KB |
Performance théorique
| Taux de pixel | 9.312 GPixel/s | 10.91 GPixel/s |
|---|---|---|
| Taux de texture | 37.25 GTexel/s | 43.62 GTexel/s |
| FP32 (float) performance | 894.0 GFLOPS | 1,046 GFLOPS |
| FP64 (double) performance | 74.50 GFLOPS (1:12) | 87.19 GFLOPS (1:12) |
Board Design
| Taille Slot | Dual-slot | Dual-slot |
|---|---|---|
| Longueur | 210 mm 8.3 inches | 210 mm 8.3 inches |
| TDP | 102 W | 160 W |
| Suggestions pour le PSU | 300 W | 450 W |
| Sorties | 2x DVI1x mini-HDMI | 2x DVI1x mini-HDMI |
| Connecteurs de puissance | — | 2x 6-pin |
| Board number | — | P1041 SKU 60 |
Caractéristiques graphiques
| DirectX | 12 (11_0) | 12 (11_0) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 1.1 | 1.1 |
| Vulkan | — | — |
| CUDA | 2.1 | 2.1 |
| Shader model | 5.1 | 5.1 |