NVIDIA GeForce GT 620 OEM vs NVIDIA Quadro FX 330
Processeur graphique
| Nom du GPU | GF119 | NV37 |
|---|---|---|
| Architecture | Fermi 2.0 | Rankine |
| Fonderie | TSMC | TSMC |
| Taille du processus | 40 nm | 150 nm |
| Transistors | 292 million | 45 million |
| Taille des matrices | 79 mm² | 91 mm² |
| GPU variant | — | NV37 GL |
Carte graphique
| Date de publication | Apr 2nd, 2012 | Jun 28th, 2004 |
|---|---|---|
| Génération | GeForce 600 | Quadro FX |
| Production | End-of-life | End-of-life |
| Bus interface | PCIe 2.0 x16 | PCIe 1.0 x16 |
| Prédécesseur | GeForce 500 | — |
| Successeur | GeForce 700 | — |
| Critiques | — | 26 in our database |
Vitesse clock
| GPU clock | 810 MHz | 250 MHz |
|---|---|---|
| Shader clock | 1620 MHz | — |
| Mémoire clock | 898 MHz 1796 Mbps effective | 200 MHz 400 Mbps effective |
Mémoire
| Taille de la mémoire | 512 MB | 64 MB |
|---|---|---|
| Type de mémoire | DDR3 | DDR2 |
| Bus mémoire | 64 bit | 64 bit |
| Bande passante | 14.37 GB/s | 3.200 GB/s |
Render Config
| Shading units | 48 | — |
|---|---|---|
| TMUs | 8 | 4 |
| ROPs | 4 | 4 |
| Comptage SM | 1 | — |
| Cache L1 | 64 KB (per SM) | — |
| Cache L2 | 128 KB | — |
| Pixel shaders | — | 4 |
| Vertex shaders | — | 2 |
Performance théorique
| Taux de pixel | 1.620 GPixel/s | 1.000 GPixel/s |
|---|---|---|
| Taux de texture | 6.480 GTexel/s | 1.000 GTexel/s |
| FP32 (float) performance | 155.5 GFLOPS | — |
| FP64 (double) performance | 12.96 GFLOPS (1:12) | — |
| Vertex rate | — | 125.0 MVertices/s |
Board Design
| Taille Slot | Single-slot | Single-slot |
|---|---|---|
| Longueur | 145 mm 5.7 inches | 168 mm 6.6 inches |
| TDP | 30 W | 21 W |
| Suggestions pour le PSU | 200 W | 200 W |
| Sorties | 1x DVI1x HDMI1x VGA | 1x DVI |
| Connecteurs de puissance | None | None |
| Board number | P1310 | — |
| Taille | — | 69 mm 2.7 inches |
Caractéristiques graphiques
| DirectX | 12 (11_0) | 9.0a |
|---|---|---|
| OpenGL | 4.6 | 1.5 (2.1) |
| OpenCL | 1.1 | — |
| Vulkan | — | — |
| CUDA | 2.1 | — |
| Shader model | 5.1 | — |
| Pixel shader | — | 2.0a |
| Vertex shader | — | 2.0a |