NVIDIA GeForce 920M vs NVIDIA GeForce4 410 Go
Processeur graphique
| Nom du GPU | GK208B | NV17 |
|---|---|---|
| GPU variant | N16V-GM | 410 Go |
| Architecture | Kepler 2.0 | Celsius |
| Fonderie | TSMC | TSMC |
| Taille du processus | 28 nm | 150 nm |
| Transistors | 1,020 million | 29 million |
| Taille des matrices | 87 mm² | 65 mm² |
Graphiques mobiles
| Date de publication | Mar 13th, 2015 | Feb 6th, 2002 |
|---|---|---|
| Génération | GeForce 900M | GeForce4 Go |
| Production | Active | End-of-life |
| Bus interface | PCIe 3.0 x8 | AGP 4x |
| Prédécesseur | GeForce 800M | GeForce2 Go |
| Successeur | GeForce 10 Mobile | GeForce FX Go 5 |
| Critiques | — | 2 in our database |
Vitesse clock
| GPU clock | 954 MHz | 200 MHz |
|---|---|---|
| Mémoire clock | 900 MHz 1800 Mbps effective | 200 MHz 400 Mbps effective |
Mémoire
| Taille de la mémoire | 2 GB | 16 MB |
|---|---|---|
| Type de mémoire | DDR3 | DDR |
| Bus mémoire | 64 bit | 64 bit |
| Bande passante | 14.40 GB/s | 3.200 GB/s |
Render Config
| Shading units | 384 | — |
|---|---|---|
| TMUs | 32 | 4 |
| ROPs | 8 | 2 |
| Comptage SMX | 2 | — |
| Cache L1 | 16 KB (per SMX) | — |
| Cache L2 | 512 KB | — |
| Pixel shaders | — | 2 |
| Vertex shaders | — | 0 |
Performance théorique
| Taux de pixel | 7.632 GPixel/s | 400.0 MPixel/s |
|---|---|---|
| Taux de texture | 30.53 GTexel/s | 800.0 MTexel/s |
| FP32 (float) performance | 732.7 GFLOPS | — |
| FP64 (double) performance | 30.53 GFLOPS (1:24) | — |
Board Design
| Taille Slot | IGP | — |
|---|---|---|
| TDP | 33 W | unknown |
| Sorties | No outputs | No outputs |
Caractéristiques graphiques
| DirectX | 12 (11_0) | 7.0 |
|---|---|---|
| OpenGL | 4.6 | 1.5 |
| OpenCL | 3.0 | — |
| Vulkan | 1.1 | — |
| CUDA | 3.5 | — |
| Shader model | 5.1 | — |
| Pixel shader | — | 1.1 |
| Vertex shader | — | 1.1 |