NVIDIA A30 PCIe vs NVIDIA GeForce2 MX 200
Processeur graphique
| Nom du GPU | GA100 | NV11B |
|---|---|---|
| Architecture | Ampere | Celsius |
| Fonderie | TSMC | TSMC |
| Taille du processus | 7 nm | 180 nm |
| Transistors | 54,200 million | 20 million |
| Taille des matrices | 826 mm² | 64 mm² |
| GPU variant | — | MX200 |
Carte graphique
| Date de publication | Apr 12th, 2021 | Mar 3rd, 2001 |
|---|---|---|
| gpu.details.availability | 2021 | — |
| Génération | Tesla | GeForce 2 MX |
| Production | Active | End-of-life |
| Bus interface | PCIe 4.0 x16 | AGP 4x |
| Prédécesseur | — | GeForce 256 |
| Successeur | — | GeForce 3 |
Vitesse clock
| Base clock | 930 MHz | — |
|---|---|---|
| Boost clock | 1440 MHz | — |
| Mémoire clock | 1215 MHz 2.4 Gbps effective | 166 MHz |
| GPU clock | — | 175 MHz |
Mémoire
| Taille de la mémoire | 24 GB | 32 MB |
|---|---|---|
| Type de mémoire | HBM2 | SDR |
| Bus mémoire | 3072 bit | 64 bit |
| Bande passante | 933.1 GB/s | 1.328 GB/s |
Render Config
| Shading units | 3584 | — |
|---|---|---|
| TMUs | 224 | 4 |
| ROPs | 96 | 2 |
| Comptage SM | 56 | — |
| Tensor cores | 224 | — |
| Cache L1 | 192 KB (per SM) | — |
| Cache L2 | 24 MB | — |
| Pixel shaders | — | 2 |
| Vertex shaders | — | 0 |
Performance théorique
| Taux de pixel | 138.2 GPixel/s | 350.0 MPixel/s |
|---|---|---|
| Taux de texture | 322.6 GTexel/s | 700.0 MTexel/s |
| FP16 (half) performance | 10.32 TFLOPS (1:1) | — |
| FP32 (float) performance | 10.32 TFLOPS | — |
| FP64 (double) performance | 5.161 TFLOPS (1:2) | — |
Board Design
| Taille Slot | Dual-slot | Single-slot |
|---|---|---|
| Longueur | 267 mm 10.5 inches | — |
| Taille | 112 mm 4.4 inches | — |
| TDP | 165 W | unknown |
| Suggestions pour le PSU | 450 W | 200 W |
| Sorties | No outputs | 1x DVI1x VGA1x S-Video |
| Connecteurs de puissance | 8-pin EPS | None |
| Board number | P1001 SKU 205 | — |
Caractéristiques graphiques
| DirectX | — | 7.0 |
|---|---|---|
| OpenGL | — | 1.2 |
| OpenCL | 3.0 | — |
| Vulkan | — | — |
| CUDA | 8.0 | — |
| Shader model | — | — |
| Pixel shader | — | — |
| Vertex shader | — | — |