Matrox Millennium G550 PCIe vs NVIDIA Quadro 410
Processeur graphique
| Nom du GPU | Condor | GK107 |
|---|---|---|
| Architecture | G500 | Kepler |
| Fonderie | UMC | TSMC |
| Taille du processus | 180 nm | 28 nm |
| Transistors | 10 million | 1,270 million |
| Taille des matrices | unknown | 118 mm² |
| GPU variant | — | GK107-810-A2 |
Carte graphique
| Date de publication | Nov 26th, 2001 | Aug 7th, 2012 |
|---|---|---|
| Génération | G Series | Quadro |
| Production | End-of-life | End-of-life |
| Bus interface | PCIe 1.0 x1 | PCIe 2.0 x16 |
| Critiques | 5 in our database | 26 in our database |
| Prix de lancement | 199 USD | 149 USD |
Vitesse clock
| GPU clock | 125 MHz | 706 MHz |
|---|---|---|
| Mémoire clock | 166 MHz 332 Mbps effective | 891 MHz 1782 Mbps effective |
Mémoire
| Taille de la mémoire | 32 MB | 512 MB |
|---|---|---|
| Type de mémoire | DDR | DDR3 |
| Bus mémoire | 64 bit | 64 bit |
| Bande passante | 2.656 GB/s | 14.26 GB/s |
Render Config
| Pixel shaders | 2 | — |
|---|---|---|
| Vertex shaders | 1 | — |
| TMUs | 2 | 16 |
| ROPs | 2 | 8 |
| Shading units | — | 192 |
| Comptage SMX | — | 1 |
| Cache L1 | — | 16 KB (per SMX) |
| Cache L2 | — | 128 KB |
Performance théorique
| Taux de pixel | 250.0 MPixel/s | 2.824 GPixel/s |
|---|---|---|
| Vertex rate | 31.25 MVertices/s | — |
| Taux de texture | 250.0 MTexel/s | 11.30 GTexel/s |
| FP32 (float) performance | — | 271.1 GFLOPS |
| FP64 (double) performance | — | 11.30 GFLOPS (1:24) |
Board Design
| Taille Slot | Single-slot | Single-slot |
|---|---|---|
| Longueur | 112 mm 4.4 inches | 176 mm 6.9 inches |
| TDP | unknown | 38 W |
| Suggestions pour le PSU | 200 W | 200 W |
| Sorties | 2x DVI | 1x DVI1x DisplayPort |
| Taille | 97 mm 3.8 inches | 69 mm 2.7 inches |
| Connecteurs de puissance | — | None |
| Board number | — | P2012 |
Caractéristiques graphiques
| DirectX | 8.0 | 12 (11_0) |
|---|---|---|
| OpenGL | 1.5 | 4.6 |
| OpenCL | — | 3.0 |
| Vulkan | — | 1.1 |
| Pixel shader | 1.3 | — |
| Vertex shader | 2.0 | — |
| CUDA | — | 3.0 |
| Shader model | — | 5.1 |