ATI Radeon HD 4830 vs NVIDIA Quadro FX 600 PCI
Processeur graphique
| Nom du GPU | RV770 | NV34 |
|---|---|---|
| GPU variant | RV770 LE (215-0669075) | NV34 GL |
| Architecture | TeraScale | Rankine |
| Fonderie | TSMC | TSMC |
| Taille du processus | 55 nm | 150 nm |
| Transistors | 956 million | 45 million |
| Taille des matrices | 256 mm² | 124 mm² |
Carte graphique
| Date de publication | Oct 21st, 2008 | Mar 17th, 2004 |
|---|---|---|
| Génération | Radeon R700 | Quadro FX |
| Production | End-of-life | End-of-life |
| Prix de lancement | 130 USD | — |
| Bus interface | PCIe 2.0 x16 | PCI |
| Critiques | 43 in our database | 26 in our database |
| Prédécesseur | Radeon R600 | — |
| Successeur | Evergreen | — |
Vitesse clock
| GPU clock | 575 MHz | 270 MHz |
|---|---|---|
| Mémoire clock | 900 MHz 1800 Mbps effective | 240 MHz 480 Mbps effective |
Mémoire
| Taille de la mémoire | 512 MB | 128 MB |
|---|---|---|
| Type de mémoire | GDDR3 | DDR |
| Bus mémoire | 256 bit | 128 bit |
| Bande passante | 57.60 GB/s | 7.680 GB/s |
Render Config
| Shading units | 640 | — |
|---|---|---|
| TMUs | 32 | 4 |
| ROPs | 16 | 4 |
| Compute units | 8 | — |
| Cache L1 | 16 KB (per CU) | — |
| Cache L2 | 256 KB | — |
| Pixel shaders | — | 4 |
| Vertex shaders | — | 2 |
Performance théorique
| Taux de pixel | 9.200 GPixel/s | 1.080 GPixel/s |
|---|---|---|
| Taux de texture | 18.40 GTexel/s | 1.080 GTexel/s |
| FP32 (float) performance | 736.0 GFLOPS | — |
| FP64 (double) performance | 147.2 GFLOPS (1:5) | — |
| Vertex rate | — | 135.0 MVertices/s |
Board Design
| Taille Slot | Single-slot | Single-slot |
|---|---|---|
| Longueur | 246 mm 9.7 inches | 165 mm 6.5 inches |
| Taille | 111 mm 4.4 inches | 111 mm 4.4 inches |
| Taille | 20 mm 0.8 inches | — |
| TDP | 95 W | unknown |
| Suggestions pour le PSU | 250 W | 200 W |
| Sorties | 2x DVI1x S-Video | 2x DVI1x S-Video |
| Connecteurs de puissance | 1x 6-pin | — |
| Board number | B501-31 | — |
Caractéristiques graphiques
| DirectX | 10.1 (10_1) | 9.0a |
|---|---|---|
| OpenGL | 3.3 | 1.5 |
| OpenCL | 1.1 | — |
| Vulkan | — | — |
| Shader model | 4.1 | — |
| Pixel shader | — | 2.0a |
| Vertex shader | — | 2.0a |