ATI All-In-Wonder X1800 XL vs NVIDIA GeForce GT 440 Mac Edition
Processeur graphique
| Nom du GPU | R520 | GF108 |
|---|---|---|
| GPU variant | R520 AIW | GF108-400-A1 |
| Architecture | R500 | Fermi |
| Fonderie | TSMC | TSMC |
| Taille du processus | 90 nm | 40 nm |
| Transistors | 321 million | 585 million |
| Taille des matrices | 288 mm² | 116 mm² |
Carte graphique
| Date de publication | Oct 27th, 2005 | Feb 9th, 2011 |
|---|---|---|
| Génération | All-In-Wonder | GeForce 400 |
| Production | End-of-life | End-of-life |
| Prix de lancement | 429 USD | — |
| Bus interface | PCIe 1.0 x16 | PCIe 1.0 x16 |
| Critiques | 76 in our database | 5 in our database |
| Prédécesseur | — | GeForce 200 |
| Successeur | — | GeForce 500 |
Vitesse clock
| GPU clock | 500 MHz | 810 MHz |
|---|---|---|
| Mémoire clock | 500 MHz 1000 Mbps effective | 667 MHz 1334 Mbps effective |
| Shader clock | — | 1620 MHz |
Mémoire
| Taille de la mémoire | 256 MB | 1024 MB |
|---|---|---|
| Type de mémoire | GDDR3 | DDR3 |
| Bus mémoire | 256 bit | 128 bit |
| Bande passante | 32.00 GB/s | 21.34 GB/s |
Render Config
| Pixel shaders | 16 | — |
|---|---|---|
| Vertex shaders | 8 | — |
| TMUs | 16 | 16 |
| ROPs | 16 | 4 |
| Shading units | — | 96 |
| Comptage SM | — | 2 |
| Cache L1 | — | 64 KB (per SM) |
| Cache L2 | — | 256 KB |
Performance théorique
| Taux de pixel | 8.000 GPixel/s | 3.240 GPixel/s |
|---|---|---|
| Vertex rate | 1.000 GVertices/s | — |
| Taux de texture | 8.000 GTexel/s | 12.96 GTexel/s |
| FP32 (float) performance | — | 311.0 GFLOPS |
| FP64 (double) performance | — | 25.92 GFLOPS (1:12) |
Board Design
| Taille Slot | Single-slot | Single-slot |
|---|---|---|
| Longueur | 254 mm 10 inches | 145 mm 5.7 inches |
| Taille | 111 mm 4.4 inches | — |
| Taille | 19 mm 0.7 inches | — |
| TDP | 75 W | 65 W |
| Suggestions pour le PSU | 250 W | 250 W |
| Sorties | 1x DVI | 1x DVI1x HDMI1x VGA |
| Connecteurs de puissance | 1x 6-pin | None |
| Board number | A522 | P1071 |
Caractéristiques graphiques
| DirectX | 9.0c (9_3) | 12 (11_0) |
|---|---|---|
| OpenGL | 2.1 | 4.6 |
| OpenCL | — | 1.1 |
| Vulkan | — | — |
| Shader model | 3.0 | 5.1 |
| CUDA | — | 2.1 |