ATI All-In-Wonder 2006 AGP Edition vs NVIDIA GeForce GT 440 Mac Edition
Processeur graphique
| Nom du GPU | RV350 | GF108 |
|---|---|---|
| GPU variant | RV351 LE | GF108-400-A1 |
| Architecture | Rage 8 | Fermi |
| Fonderie | TSMC | TSMC |
| Taille du processus | 130 nm | 40 nm |
| Transistors | 60 million | 585 million |
| Taille des matrices | 76 mm² | 116 mm² |
Carte graphique
| Date de publication | Apr 29th, 2005 | Feb 9th, 2011 |
|---|---|---|
| Génération | All-In-Wonder | GeForce 400 |
| Production | End-of-life | End-of-life |
| Prix de lancement | 199 USD | — |
| Bus interface | AGP 8x | PCIe 1.0 x16 |
| Critiques | 14 in our database | 5 in our database |
| Prédécesseur | — | GeForce 200 |
| Successeur | — | GeForce 500 |
Vitesse clock
| GPU clock | 324 MHz | 810 MHz |
|---|---|---|
| Mémoire clock | 196 MHz 392 Mbps effective | 667 MHz 1334 Mbps effective |
| Shader clock | — | 1620 MHz |
Mémoire
| Taille de la mémoire | 256 MB | 1024 MB |
|---|---|---|
| Type de mémoire | DDR | DDR3 |
| Bus mémoire | 128 bit | 128 bit |
| Bande passante | 6.272 GB/s | 21.34 GB/s |
Render Config
| Pixel shaders | 4 | — |
|---|---|---|
| Vertex shaders | 2 | — |
| TMUs | 4 | 16 |
| ROPs | 4 | 4 |
| Shading units | — | 96 |
| Comptage SM | — | 2 |
| Cache L1 | — | 64 KB (per SM) |
| Cache L2 | — | 256 KB |
Performance théorique
| Taux de pixel | 1.296 GPixel/s | 3.240 GPixel/s |
|---|---|---|
| Vertex rate | 162.0 MVertices/s | — |
| Taux de texture | 1.296 GTexel/s | 12.96 GTexel/s |
| FP32 (float) performance | — | 311.0 GFLOPS |
| FP64 (double) performance | — | 25.92 GFLOPS (1:12) |
Board Design
| Taille Slot | Single-slot | Single-slot |
|---|---|---|
| TDP | unknown | 65 W |
| Suggestions pour le PSU | 200 W | 250 W |
| Sorties | 1x VGA1x S-Video | 1x DVI1x HDMI1x VGA |
| Connecteurs de puissance | None | None |
| Board number | A225 | P1071 |
| Longueur | — | 145 mm 5.7 inches |
Caractéristiques graphiques
| DirectX | 9.0 (9_0) | 12 (11_0) |
|---|---|---|
| OpenGL | 2.0 | 4.6 |
| OpenCL | — | 1.1 |
| Vulkan | — | — |
| Pixel shader | 2.0 | — |
| Vertex shader | 2.0 | — |
| CUDA | — | 2.1 |
| Shader model | — | 5.1 |