AMD Radeon RX 460 vs NVIDIA Quadro K600
Processeur graphique
| Nom du GPU | Baffin | GK107 |
|---|---|---|
| GPU variant | Baffin PRO | GK107-301-A2 |
| Architecture | GCN 4.0 | Kepler |
| Fonderie | GlobalFoundries | TSMC |
| Taille du processus | 14 nm | 28 nm |
| Transistors | 3,000 million | 1,270 million |
| Taille des matrices | 123 mm² | 118 mm² |
Carte graphique
| Date de publication | Aug 8th, 2016 | Mar 1st, 2013 |
|---|---|---|
| Génération | Arctic Islands | Quadro |
| Production | Active | End-of-life |
| Bus interface | PCIe 3.0 x8 | PCIe 2.0 x16 |
| Prédécesseur | Pirate Islands | — |
| Successeur | Polaris | — |
| Prix de lancement | — | 199 USD |
| Critiques | — | 26 in our database |
Vitesse clock
| Base clock | 1090 MHz | — |
|---|---|---|
| Boost clock | 1200 MHz | — |
| Mémoire clock | 1750 MHz 7 Gbps effective | 891 MHz 1782 Mbps effective |
| GPU clock | — | 876 MHz |
Mémoire
| Taille de la mémoire | 2 GB | 1024 MB |
|---|---|---|
| Type de mémoire | GDDR5 | DDR3 |
| Bus mémoire | 128 bit | 128 bit |
| Bande passante | 112.0 GB/s | 28.51 GB/s |
Render Config
| Shading units | 896 | 192 |
|---|---|---|
| TMUs | 56 | 16 |
| ROPs | 16 | 16 |
| Compute units | 14 | — |
| Cache L1 | 16 KB (per CU) | 16 KB (per SMX) |
| Cache L2 | 1024 KB | 256 KB |
| Comptage SMX | — | 1 |
Performance théorique
| Taux de pixel | 19.20 GPixel/s | 3.504 GPixel/s |
|---|---|---|
| Taux de texture | 67.20 GTexel/s | 14.02 GTexel/s |
| FP16 (half) performance | 2.150 TFLOPS (1:1) | — |
| FP32 (float) performance | 2.150 TFLOPS | 336.4 GFLOPS |
| FP64 (double) performance | 134.4 GFLOPS (1:16) | 14.02 GFLOPS (1:24) |
Board Design
| Taille Slot | Dual-slot | Single-slot |
|---|---|---|
| Longueur | 170 mm 6.7 inches | 160 mm 6.3 inches |
| TDP | 75 W | 41 W |
| Suggestions pour le PSU | 250 W | 200 W |
| Sorties | 1x DVI1x HDMI1x DisplayPort | 1x DVI1x DisplayPort |
| Connecteurs de puissance | None | None |
| Board number | C994 | P2012 |
| Taille | — | 69 mm 2.7 inches |
Caractéristiques graphiques
| DirectX | 12 (12_0) | 12 (11_0) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 2.1 | 3.0 |
| Vulkan | 1.2 | 1.1 |
| Shader model | 6.4 | 5.1 |
| CUDA | — | 3.0 |