AMD Radeon R9 260 OEM vs NVIDIA Quadro K1200
Processeur graphique
| Nom du GPU | Bonaire | GM107 |
|---|---|---|
| GPU variant | Bonaire XT (215-0839039) | GM107-860-A2 |
| Architecture | GCN 2.0 | Maxwell |
| Fonderie | TSMC | TSMC |
| Taille du processus | 28 nm | 28 nm |
| Transistors | 2,080 million | 1,870 million |
| Taille des matrices | 160 mm² | 148 mm² |
Carte graphique
| Date de publication | Dec 21st, 2013 | Jan 28th, 2015 |
|---|---|---|
| Génération | Volcanic Islands | Quadro |
| Production | End-of-life | End-of-life |
| Bus interface | PCIe 3.0 x16 | PCIe 2.0 x16 |
| Prédécesseur | Sea Islands | — |
| Successeur | Pirate Islands | — |
| Critiques | — | 26 in our database |
Vitesse clock
| GPU clock | 1100 MHz | — |
|---|---|---|
| Mémoire clock | 1625 MHz 6.5 Gbps effective | 1250 MHz 5 Gbps effective |
| Base clock | — | 1058 MHz |
| Boost clock | — | 1124 MHz |
Mémoire
| Taille de la mémoire | 1024 MB | 4 GB |
|---|---|---|
| Type de mémoire | GDDR5 | GDDR5 |
| Bus mémoire | 128 bit | 128 bit |
| Bande passante | 104.0 GB/s | 80.00 GB/s |
Render Config
| Shading units | 896 | 512 |
|---|---|---|
| TMUs | 56 | 32 |
| ROPs | 16 | 16 |
| Compute units | 14 | — |
| Cache L1 | 16 KB (per CU) | 64 KB (per SMM) |
| Cache L2 | 256 KB | 2 MB |
| Comptage SMM | — | 4 |
Performance théorique
| Taux de pixel | 17.60 GPixel/s | 17.98 GPixel/s |
|---|---|---|
| Taux de texture | 61.60 GTexel/s | 35.97 GTexel/s |
| FP32 (float) performance | 1.971 TFLOPS | 1,151 GFLOPS |
| FP64 (double) performance | 123.2 GFLOPS (1:16) | 35.97 GFLOPS (1:32) |
Board Design
| Taille Slot | Dual-slot | Single-slot |
|---|---|---|
| Longueur | 183 mm 7.2 inches | 160 mm 6.3 inches |
| TDP | 85 W | 45 W |
| Suggestions pour le PSU | 250 W | 200 W |
| Sorties | 1x DVI1x HDMI2x mini-DisplayPort | 4x mini-DisplayPort |
| Connecteurs de puissance | 1x 6-pin | None |
| Taille | — | 69 mm 2.7 inches |
Caractéristiques graphiques
| DirectX | 12 (12_0) | 12 (11_0) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 2.0 | 3.0 |
| Vulkan | 1.2 | 1.1 |
| Shader model | 6.3 | 5.1 |
| CUDA | — | 5.0 |