AMD Radeon R7 450 OEM vs NVIDIA GeForce GT 1030
Processeur graphique
| Nom du GPU | Cape Verde | GP108 |
|---|---|---|
| GPU variant | Cape Verde PRX | GP108-300-A1 |
| Architecture | GCN 1.0 | Pascal |
| Fonderie | TSMC | Samsung |
| Taille du processus | 28 nm | 14 nm |
| Transistors | 1,500 million | 1,800 million |
| Taille des matrices | 123 mm² | 74 mm² |
Carte graphique
| Date de publication | Jun 30th, 2016 | May 17th, 2017 |
|---|---|---|
| Génération | Arctic Islands | GeForce 10 |
| Production | End-of-life | End-of-life |
| Bus interface | PCIe 3.0 x16 | PCIe 3.0 x4 |
| Prédécesseur | Pirate Islands | GeForce 900 |
| Successeur | Polaris | GeForce 20 |
| Prix de lancement | — | 79 USD |
| Critiques | — | 6 in our database |
Vitesse clock
| GPU clock | 925 MHz | — |
|---|---|---|
| Mémoire clock | 1125 MHz 4.5 Gbps effective | 1502 MHz 6 Gbps effective |
| Base clock | — | 1228 MHz |
| Boost clock | — | 1468 MHz |
Mémoire
| Taille de la mémoire | 2 GB | 2 GB |
|---|---|---|
| Type de mémoire | GDDR5 | GDDR5 |
| Bus mémoire | 128 bit | 64 bit |
| Bande passante | 72.00 GB/s | 48.06 GB/s |
Render Config
| Shading units | 512 | 384 |
|---|---|---|
| TMUs | 32 | 24 |
| ROPs | 16 | 16 |
| Compute units | 8 | — |
| Cache L1 | 16 KB (per CU) | 48 KB (per SM) |
| Cache L2 | 256 KB | 512 KB |
| Comptage SM | — | 3 |
Performance théorique
| Taux de pixel | 14.80 GPixel/s | 23.49 GPixel/s |
|---|---|---|
| Taux de texture | 29.60 GTexel/s | 35.23 GTexel/s |
| FP32 (float) performance | 947.2 GFLOPS | 1,127 GFLOPS |
| FP64 (double) performance | 59.20 GFLOPS (1:16) | 35.23 GFLOPS (1:32) |
| FP16 (half) performance | — | 17.62 GFLOPS (1:64) |
Board Design
| Taille Slot | Dual-slot | Single-slot |
|---|---|---|
| TDP | 65 W | 30 W |
| Suggestions pour le PSU | 250 W | 200 W |
| Sorties | No outputs | 1x DVI1x HDMI |
| Connecteurs de puissance | 1x 6-pin | None |
| Board number | C750 C906 | PG110 SKU 0 |
| Longueur | — | 145 mm 5.7 inches |
| Taille | — | 69 mm 2.7 inches |
| Taille | — | 18 mm 0.7 inches |
Caractéristiques graphiques
| DirectX | 12 (11_1) | 12 (12_1) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 1.2 | 3.0 |
| Vulkan | 1.2 | 1.2 |
| Shader model | 5.1 | 6.4 |
| CUDA | — | 6.1 |