AMD Radeon R7 260X vs AMD Radeon R7 360 896SP
Processeur graphique
| Nom du GPU | Bonaire | Tobago |
|---|---|---|
| GPU variant | Bonaire XTX (215-0839097) | Tobago XT |
| Architecture | GCN 2.0 | GCN 2.0 |
| Fonderie | TSMC | TSMC |
| Taille du processus | 28 nm | 28 nm |
| Transistors | 2,080 million | 2,080 million |
| Taille des matrices | 160 mm² | 160 mm² |
Carte graphique
| Date de publication | Oct 8th, 2013 | Jun 18th, 2015 |
|---|---|---|
| Génération | Volcanic Islands | Pirate Islands |
| Production | End-of-life | End-of-life |
| Prix de lancement | 139 USD | — |
| Bus interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
| Critiques | 29 in our database | — |
| Prédécesseur | Sea Islands | Volcanic Islands |
| Successeur | Pirate Islands | Arctic Islands |
Vitesse clock
| GPU clock | 1100 MHz | 1100 MHz |
|---|---|---|
| Mémoire clock | 1625 MHz 6.5 Gbps effective | 1500 MHz 6 Gbps effective |
Mémoire
| Taille de la mémoire | 2 GB | 2 GB |
|---|---|---|
| Type de mémoire | GDDR5 | GDDR5 |
| Bus mémoire | 128 bit | 128 bit |
| Bande passante | 104.0 GB/s | 96.00 GB/s |
Render Config
| Shading units | 896 | 896 |
|---|---|---|
| TMUs | 56 | 56 |
| ROPs | 16 | 16 |
| Compute units | 14 | 14 |
| Cache L1 | 16 KB (per CU) | 16 KB (per CU) |
| Cache L2 | 256 KB | 256 KB |
Performance théorique
| Taux de pixel | 17.60 GPixel/s | 17.60 GPixel/s |
|---|---|---|
| Taux de texture | 61.60 GTexel/s | 61.60 GTexel/s |
| FP32 (float) performance | 1.971 TFLOPS | 1.971 TFLOPS |
| FP64 (double) performance | 123.2 GFLOPS (1:16) | 123.2 GFLOPS (1:16) |
Board Design
| Taille Slot | Dual-slot | Dual-slot |
|---|---|---|
| Longueur | 170 mm 6.7 inches | 183 mm 7.2 inches |
| TDP | 115 W | 85 W |
| Suggestions pour le PSU | 300 W | 250 W |
| Sorties | 2x DVI1x HDMI1x DisplayPort | 2x DVI1x HDMI1x DisplayPort |
| Connecteurs de puissance | 1x 6-pin | 1x 6-pin |
| Board number | C582 | C582 |
Caractéristiques graphiques
| DirectX | 12 (12_0) | 12 (12_0) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 2.0 | 2.0 |
| Vulkan | 1.2 | 1.2 |
| Shader model | 6.3 | 6.3 |