AMD Radeon R7 260 vs NVIDIA GeForce GT 630
Processeur graphique
| Nom du GPU | Bonaire | GF108 |
|---|---|---|
| GPU variant | Bonaire PRO | GF108-400-A1 |
| Architecture | GCN 2.0 | Fermi |
| Fonderie | TSMC | TSMC |
| Taille du processus | 28 nm | 40 nm |
| Transistors | 2,080 million | 585 million |
| Taille des matrices | 160 mm² | 116 mm² |
Carte graphique
| Date de publication | Dec 17th, 2013 | May 15th, 2012 |
|---|---|---|
| Génération | Volcanic Islands | GeForce 600 |
| Production | End-of-life | End-of-life |
| Prix de lancement | 109 USD | — |
| Bus interface | PCIe 3.0 x16 | PCIe 2.0 x16 |
| Critiques | 10 in our database | — |
| Prédécesseur | Sea Islands | GeForce 500 |
| Successeur | Pirate Islands | GeForce 700 |
Vitesse clock
| GPU clock | 1000 MHz | 810 MHz |
|---|---|---|
| Mémoire clock | 1500 MHz 6 Gbps effective | 900 MHz 1800 Mbps effective |
| Shader clock | — | 1620 MHz |
Mémoire
| Taille de la mémoire | 2 GB | 1024 MB |
|---|---|---|
| Type de mémoire | GDDR5 | DDR3 |
| Bus mémoire | 128 bit | 128 bit |
| Bande passante | 96.00 GB/s | 28.80 GB/s |
Render Config
| Shading units | 768 | 96 |
|---|---|---|
| TMUs | 48 | 16 |
| ROPs | 16 | 4 |
| Compute units | 12 | — |
| Cache L1 | 16 KB (per CU) | 64 KB (per SM) |
| Cache L2 | 256 KB | 256 KB |
| Comptage SM | — | 2 |
Performance théorique
| Taux de pixel | 16.00 GPixel/s | 3.240 GPixel/s |
|---|---|---|
| Taux de texture | 48.00 GTexel/s | 12.96 GTexel/s |
| FP32 (float) performance | 1.536 TFLOPS | 311.0 GFLOPS |
| FP64 (double) performance | 96.00 GFLOPS (1:16) | 25.92 GFLOPS (1:12) |
Board Design
| Taille Slot | Dual-slot | Single-slot |
|---|---|---|
| Longueur | 170 mm 6.7 inches | 145 mm 5.7 inches |
| TDP | 95 W | 65 W |
| Suggestions pour le PSU | 250 W | 250 W |
| Sorties | 1x DVI1x HDMI1x DisplayPort | 1x DVI1x HDMI1x VGA |
| Connecteurs de puissance | 1x 6-pin | None |
| Board number | C582 | P1071 |
Caractéristiques graphiques
| DirectX | 12 (12_0) | 12 (11_0) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 2.0 | 1.1 |
| Vulkan | 1.2 | — |
| Shader model | 6.3 | 5.1 |
| CUDA | — | 2.1 |