AMD Radeon R7 240 vs NVIDIA GeForce GTS 450
Processeur graphique
| Nom du GPU | Oland | GF106 |
|---|---|---|
| GPU variant | Oland LE | GF106-250-KA-A1 |
| Architecture | GCN 1.0 | Fermi |
| Fonderie | TSMC | TSMC |
| Taille du processus | 28 nm | 40 nm |
| Transistors | 950 million | 1,170 million |
| Taille des matrices | 77 mm² | 238 mm² |
Carte graphique
| Date de publication | Oct 8th, 2013 | Sep 13th, 2010 |
|---|---|---|
| Génération | Volcanic Islands | GeForce 400 |
| Production | End-of-life | End-of-life |
| Prix de lancement | 69 USD | 129 USD |
| Bus interface | PCIe 3.0 x8 | PCIe 2.0 x16 |
| Critiques | 5 in our database | 80 in our database |
| Prédécesseur | Sea Islands | GeForce 200 |
| Successeur | Pirate Islands | GeForce 500 |
Vitesse clock
| Base clock | 650 MHz | — |
|---|---|---|
| Boost clock | 700 MHz | — |
| Mémoire clock | 1150 MHz 4.6 Gbps effective | 902 MHz 3.6 Gbps effective |
| GPU clock | — | 783 MHz |
| Shader clock | — | 1566 MHz |
Mémoire
| Taille de la mémoire | 2 GB | 1024 MB |
|---|---|---|
| Type de mémoire | GDDR5 | GDDR5 |
| Bus mémoire | 128 bit | 128 bit |
| Bande passante | 73.60 GB/s | 57.73 GB/s |
Render Config
| Shading units | 320 | 192 |
|---|---|---|
| TMUs | 20 | 32 |
| ROPs | 8 | 16 |
| Compute units | 5 | — |
| Cache L1 | 16 KB (per CU) | 64 KB (per SM) |
| Cache L2 | 256 KB | 256 KB |
| Comptage SM | — | 4 |
Performance théorique
| Taux de pixel | 5.600 GPixel/s | 6.264 GPixel/s |
|---|---|---|
| Taux de texture | 14.00 GTexel/s | 25.06 GTexel/s |
| FP32 (float) performance | 448.0 GFLOPS | 601.3 GFLOPS |
| FP64 (double) performance | 28.00 GFLOPS (1:16) | 50.11 GFLOPS (1:12) |
Board Design
| Taille Slot | Single-slot | Dual-slot |
|---|---|---|
| Longueur | 168 mm 6.6 inches | 210 mm 8.3 inches |
| TDP | 30 W | 106 W |
| Suggestions pour le PSU | 200 W | 300 W |
| Sorties | 1x DVI1x HDMI1x VGA | 2x DVI1x mini-HDMI |
| Connecteurs de puissance | None | 1x 6-pin |
| Board number | C552, C577 | P1060 |
| Taille | — | 111 mm 4.4 inches |
Caractéristiques graphiques
| DirectX | 12 (11_1) | 12 (11_0) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 1.2 | 1.1 |
| Vulkan | 1.2 | — |
| Shader model | 5.1 | 5.1 |
| CUDA | — | 2.1 |