AMD Radeon R5 340 OEM vs NVIDIA GeForce4 Ti 4800
Processeur graphique
| Nom du GPU | Oland | NV28 |
|---|---|---|
| GPU variant | Oland PRO (215-0837015) | NV28M A1 |
| Architecture | GCN 1.0 | Kelvin |
| Fonderie | TSMC | TSMC |
| Taille du processus | 28 nm | 150 nm |
| Transistors | 950 million | 36 million |
| Taille des matrices | 77 mm² | 101 mm² |
Carte graphique
| Date de publication | May 5th, 2015 | Mar 15th, 2003 |
|---|---|---|
| Génération | Pirate Islands | GeForce 4 Ti |
| Production | End-of-life | End-of-life |
| Bus interface | PCIe 3.0 x8 | AGP 8x |
| Prédécesseur | Volcanic Islands | GeForce 4 MX |
| Successeur | Arctic Islands | GeForce FX |
Vitesse clock
| Base clock | 730 MHz | — |
|---|---|---|
| Boost clock | 780 MHz | — |
| Mémoire clock | 1150 MHz 4.6 Gbps effective | 325 MHz 650 Mbps effective |
| GPU clock | — | 300 MHz |
Mémoire
| Taille de la mémoire | 1024 MB | 128 MB |
|---|---|---|
| Type de mémoire | GDDR5 | DDR |
| Bus mémoire | 64 bit | 128 bit |
| Bande passante | 36.80 GB/s | 10.40 GB/s |
Render Config
| Shading units | 384 | — |
|---|---|---|
| TMUs | 24 | 8 |
| ROPs | 8 | 4 |
| Compute units | 6 | — |
| Cache L1 | 16 KB (per CU) | — |
| Cache L2 | 128 KB | — |
| Pixel shaders | — | 4 |
| Vertex shaders | — | 2 |
Performance théorique
| Taux de pixel | 6.240 GPixel/s | 1.200 GPixel/s |
|---|---|---|
| Taux de texture | 18.72 GTexel/s | 2.400 GTexel/s |
| FP32 (float) performance | 599.0 GFLOPS | — |
| FP64 (double) performance | 37.44 GFLOPS (1:16) | — |
| Vertex rate | — | 150.0 MVertices/s |
Board Design
| Taille Slot | Single-slot | Single-slot |
|---|---|---|
| Longueur | 145 mm 5.7 inches | 216 mm 8.5 inches |
| TDP | 65 W | unknown |
| Suggestions pour le PSU | 250 W | 200 W |
| Sorties | 1x DVI1x DisplayPort | 1x DVI1x VGA1x S-Video |
| Connecteurs de puissance | None | None |
| Board number | C869 | — |
Caractéristiques graphiques
| DirectX | 12 (11_1) | 8.1 |
|---|---|---|
| OpenGL | 4.6 | 1.5 |
| OpenCL | 1.2 | — |
| Vulkan | 1.2 | — |
| Shader model | 5.1 | — |
| Pixel shader | — | 1.3 |
| Vertex shader | — | 1.1 |