Nom du GPU | Navi 21 | Hawaii |
---|---|---|
Architecture | RDNA 2.0 | GCN 2.0 |
Fonderie | TSMC | TSMC |
Taille du processus | 7 nm | 28 nm |
Transistors | 26,800 million | 6,200 million |
Taille des matrices | 520 mm² | 438 mm² |
GPU variant | Navi 21 Pro-XLA | Hawaii PRO (215-0852020) |
Date de publication | Aug 3rd, 2021 | Nov 5th, 2013 |
---|---|---|
Génération | Radeon Pro Mac | Volcanic Islands |
Production | Active | End-of-life |
Prix de lancement | 4,999 USD | 399 USD |
Bus interface | PCIe 4.0 x16 | PCIe 3.0 x16 |
Critiques | — | 69 in our database |
Prédécesseur | — | Sea Islands |
Successeur | — | Pirate Islands |
Base clock | 1800 MHz | — |
---|---|---|
Boost clock | 1975 MHz | — |
Mémoire clock | 2000 MHz 16 Gbps effective | 1250 MHz 5 Gbps effective |
GPU clock | — | 947 MHz |
Taille de la mémoire | 32 GB | 4 GB |
---|---|---|
Type de mémoire | GDDR6 | GDDR5 |
Bus mémoire | 256 bit | 512 bit |
Bande passante | 512.0 GB/s | 320.0 GB/s |
Shading units | 3840 | 2560 |
---|---|---|
TMUs | 240 | 160 |
ROPs | 96 | 64 |
Compute units | 60 | 40 |
RT cores | 60 | — |
gpu.details.l0-cache | 32 KB per WGP | — |
Cache L1 | 128 KB per Array | 16 KB (per CU) |
Cache L2 | 4 MB | 1024 KB |
gpu.details.l3-cache | 128 MB | — |
Taux de pixel | 189.6 GPixel/s | 60.61 GPixel/s |
---|---|---|
Taux de texture | 474.0 GTexel/s | 151.5 GTexel/s |
FP16 (half) performance | 30.34 TFLOPS (2:1) | — |
FP32 (float) performance | 15.17 TFLOPS | 4.849 TFLOPS |
FP64 (double) performance | 948.0 GFLOPS (1:16) | 606.1 GFLOPS (1:8) |
Taille Slot | Quad-slot | Dual-slot |
---|---|---|
Longueur | 267 mm 10.5 inches | 275 mm 10.8 inches |
Taille | 120 mm 4.7 inches | 109 mm 4.3 inches |
TDP | 400 W | 275 W |
Suggestions pour le PSU | 800 W | 600 W |
Sorties | 1x HDMI4x Thunderbolt | 2x DVI1x HDMI1x DisplayPort |
Connecteurs de puissance | None | 1x 6-pin + 1x 8-pin |
Taille | — | 36 mm 1.4 inches |
Board number | — | C671-57 |
DirectX | 12 Ultimate (12_2) | 12 (12_0) |
---|---|---|
OpenGL | 4.6 | 4.6 |
OpenCL | 2.1 | 2.0 |
Vulkan | 1.2 | 1.2 |
Shader model | 6.5 | 6.3 |