AMD Radeon HD 8570 OEM vs ATI Radeon HD 4850 X2
Processeur graphique
| Nom du GPU | Oland | R700 |
|---|---|---|
| Architecture | GCN 1.0 | TeraScale |
| Fonderie | TSMC | TSMC |
| Taille du processus | 28 nm | 55 nm |
| Transistors | 950 million | 956 million |
| Taille des matrices | 77 mm² | 256 mm² |
| GPU variant | — | R700 PRO (215-0669065) |
Carte graphique
| Date de publication | Jan 8th, 2013 | Nov 7th, 2008 |
|---|---|---|
| Génération | Sea Islands | Radeon R700 |
| Production | End-of-life | End-of-life |
| Bus interface | PCIe 3.0 x8 | PCIe 2.0 x16 |
| Prédécesseur | Southern Islands | Radeon R600 |
| Successeur | Volcanic Islands | Evergreen |
| Prix de lancement | — | 420 USD |
| Critiques | — | 26 in our database |
Vitesse clock
| Base clock | 730 MHz | — |
|---|---|---|
| Boost clock | 780 MHz | — |
| Mémoire clock | 900 MHz 1800 Mbps effective | 995 MHz 1990 Mbps effective |
| GPU clock | — | 625 MHz |
Mémoire
| Taille de la mémoire | 2 GB | 512 MB |
|---|---|---|
| Type de mémoire | GDDR3 | GDDR3 |
| Bus mémoire | 128 bit | 256 bit |
| Bande passante | 28.80 GB/s | 63.68 GB/s |
Render Config
| Shading units | 384 | 800 |
|---|---|---|
| TMUs | 24 | 40 |
| ROPs | 8 | 16 |
| Compute units | 6 | 10 |
| Cache L1 | 16 KB (per CU) | 16 KB (per CU) |
| Cache L2 | 256 KB | 256 KB |
Performance théorique
| Taux de pixel | 6.240 GPixel/s | 10.00 GPixel/s |
|---|---|---|
| Taux de texture | 18.72 GTexel/s | 25.00 GTexel/s |
| FP32 (float) performance | 599.0 GFLOPS | 1,000 GFLOPS |
| FP64 (double) performance | 37.44 GFLOPS (1:16) | 200.0 GFLOPS (1:5) |
Board Design
| Taille Slot | Single-slot | Dual-slot |
|---|---|---|
| TDP | 50 W | 250 W |
| Suggestions pour le PSU | 250 W | 600 W |
| Sorties | 1x DVI1x HDMI1x VGA | 4x DVI1x S-Video |
| Connecteurs de puissance | None | 1x 6-pin + 1x 8-pin |
| Board number | C552 | B501 |
| Longueur | — | 267 mm 10.5 inches |
Caractéristiques graphiques
| DirectX | 12 (11_1) | 10.1 (10_1) |
|---|---|---|
| OpenGL | 4.6 | 3.3 |
| OpenCL | 1.2 | 1.1 |
| Vulkan | 1.2 | — |
| Shader model | 5.1 | 4.1 |