AMD Radeon HD 7950 Mac Edition vs NVIDIA GeForce GTX 580 Rev. 2
Processeur graphique
| Nom du GPU | Tahiti | GF110 |
|---|---|---|
| GPU variant | Tahiti PRO (215-0821056) | GF110-380-A1 |
| Architecture | GCN 1.0 | Fermi 2.0 |
| Fonderie | TSMC | TSMC |
| Taille du processus | 28 nm | 40 nm |
| Transistors | 4,313 million | 3,000 million |
| Taille des matrices | 352 mm² | 520 mm² |
Carte graphique
| Date de publication | Mar 7th, 2013 | Jun 6th, 2011 |
|---|---|---|
| Génération | Southern Islands | GeForce 500 |
| Production | End-of-life | End-of-life |
| Prix de lancement | 449 USD | 499 USD |
| Bus interface | PCIe 3.0 x16 | PCIe 2.0 x16 |
| Critiques | 118 in our database | 136 in our database |
| Prédécesseur | Northern Islands | GeForce 400 |
| Successeur | Sea Islands | GeForce 600 |
Vitesse clock
| GPU clock | 800 MHz | 772 MHz |
|---|---|---|
| Mémoire clock | 1250 MHz 5 Gbps effective | 1002 MHz 4 Gbps effective |
| Shader clock | — | 1544 MHz |
Mémoire
| Taille de la mémoire | 3 GB | 1536 MB |
|---|---|---|
| Type de mémoire | GDDR5 | GDDR5 |
| Bus mémoire | 384 bit | 384 bit |
| Bande passante | 240.0 GB/s | 192.4 GB/s |
Render Config
| Shading units | 1792 | 512 |
|---|---|---|
| TMUs | 112 | 64 |
| ROPs | 32 | 48 |
| Compute units | 28 | — |
| Cache L1 | 16 KB (per CU) | 64 KB (per SM) |
| Cache L2 | 768 KB | 768 KB |
| Comptage SM | — | 16 |
Performance théorique
| Taux de pixel | 25.60 GPixel/s | 24.70 GPixel/s |
|---|---|---|
| Taux de texture | 89.60 GTexel/s | 49.41 GTexel/s |
| FP32 (float) performance | 2.867 TFLOPS | 1.581 TFLOPS |
| FP64 (double) performance | 716.8 GFLOPS (1:4) | 197.6 GFLOPS (1:8) |
Board Design
| Taille Slot | Dual-slot | Dual-slot |
|---|---|---|
| Longueur | 279 mm 11 inches | 267 mm 10.5 inches |
| TDP | 200 W | 244 W |
| Suggestions pour le PSU | 550 W | 550 W |
| Sorties | 1x DVI1x HDMI2x mini-DisplayPort | 2x DVI1x mini-HDMI |
| Connecteurs de puissance | 2x 6-pin | 1x 6-pin + 1x 8-pin |
| Board number | C381 | P1261 SKU 12 |
Caractéristiques graphiques
| DirectX | 12 (11_1) | 12 (11_0) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 1.2 | 1.1 |
| Vulkan | 1.2 | — |
| Shader model | 5.1 | 5.1 |
| CUDA | — | 2.0 |