AMD Radeon HD 7790 vs ATI Xbox 360 E GPU
Processeur graphique
| Nom du GPU | Bonaire | Xenos Corona |
|---|---|---|
| GPU variant | Bonaire XT (215-0839039) | Crayola 6 |
| Architecture | GCN 2.0 | TeraScale |
| Fonderie | TSMC | TSMC |
| Taille du processus | 28 nm | 45 nm |
| Transistors | 2,080 million | 372 million |
| Taille des matrices | 160 mm² | 168 mm² |
Carte graphique
| Date de publication | Mar 22nd, 2013 | Jun 10th, 2013 |
|---|---|---|
| Génération | Southern Islands | Console GPU |
| Production | End-of-life | End-of-life |
| Prix de lancement | 149 USD | 299 USD |
| Bus interface | PCIe 3.0 x16 | IGP |
| Critiques | 93 in our database | — |
| Prédécesseur | Northern Islands | — |
| Successeur | Sea Islands | — |
Vitesse clock
| GPU clock | 1000 MHz | 500 MHz |
|---|---|---|
| Mémoire clock | 1500 MHz 6 Gbps effective | 700 MHz 1400 Mbps effective |
Mémoire
| Taille de la mémoire | 1024 MB | 512 MB |
|---|---|---|
| Type de mémoire | GDDR5 | GDDR3 |
| Bus mémoire | 128 bit | 128 bit |
| Bande passante | 96.00 GB/s | 22.40 GB/s |
Render Config
| Shading units | 896 | 240 |
|---|---|---|
| TMUs | 56 | 16 |
| ROPs | 16 | 8 |
| Compute units | 14 | 3 |
| Cache L1 | 16 KB (per CU) | — |
| Cache L2 | 256 KB | — |
Performance théorique
| Taux de pixel | 16.00 GPixel/s | 4.000 GPixel/s |
|---|---|---|
| Taux de texture | 56.00 GTexel/s | 8.000 GTexel/s |
| FP32 (float) performance | 1.792 TFLOPS | 240.0 GFLOPS |
| FP64 (double) performance | 112.0 GFLOPS (1:16) | — |
Board Design
| Taille Slot | Dual-slot | IGP |
|---|---|---|
| Longueur | 183 mm 7.2 inches | 264 mm 10.4 inches |
| TDP | 85 W | 120 W |
| Suggestions pour le PSU | 250 W | 350 W |
| Sorties | 1x DVI1x HDMI2x mini-DisplayPort | No outputs |
| Connecteurs de puissance | 1x 6-pin | — |
| Board number | C582 | — |
| Taille | — | 254 mm 10 inches |
| Taille | — | 67 mm 2.6 inches |
| Poids | — | 2.9 kg (6.3 lbs) |
Caractéristiques graphiques
| DirectX | 12 (12_0) | 9.0c (9_3) |
|---|---|---|
| OpenGL | 4.6 | — |
| OpenCL | 2.0 | — |
| Vulkan | 1.2 | — |
| Shader model | 6.3 | 3.0 |