AMD Playstation 5 GPU vs NVIDIA GeForce GTX 1650
Processeur graphique
| Nom du GPU | Oberon | TU117 |
|---|---|---|
| Architecture | RDNA 2.0 | Turing |
| Fonderie | TSMC | TSMC |
| Taille du processus | 7 nm | 12 nm |
| Transistors | unknown | 4,700 million |
| Taille des matrices | 308 mm² | 200 mm² |
| GPU variant | CXD90044GB | TU117-300-A1 |
Carte graphique
| Date de publication | Nov 12th, 2020 | Apr 23rd, 2019 |
|---|---|---|
| Génération | Console GPU | GeForce 16 |
| Production | Active | Active |
| Prix de lancement | 499 USD | 149 USD |
| Bus interface | IGP | PCIe 3.0 x16 |
| Prédécesseur | — | GeForce 10 |
| Successeur | — | GeForce 20 |
| Critiques | — | 45 in our database |
Vitesse clock
| GPU clock | 2233 MHz | — |
|---|---|---|
| Mémoire clock | 1750 MHz 14 Gbps effective | 2001 MHz 8 Gbps effective |
| Base clock | — | 1485 MHz |
| Boost clock | — | 1665 MHz |
Mémoire
| Taille de la mémoire | 16 GB | 4 GB |
|---|---|---|
| Type de mémoire | GDDR6 | GDDR5 |
| Bus mémoire | 256 bit | 128 bit |
| Bande passante | 448.0 GB/s | 128.1 GB/s |
Render Config
| Shading units | 2304 | 896 |
|---|---|---|
| TMUs | 144 | 56 |
| ROPs | 64 | 32 |
| Compute units | 36 | — |
| Cache L2 | 4 MB | 1024 KB |
| Comptage SM | — | 14 |
| Cache L1 | — | 64 KB (per SM) |
Performance théorique
| Taux de pixel | 142.9 GPixel/s | 53.28 GPixel/s |
|---|---|---|
| Taux de texture | 321.6 GTexel/s | 93.24 GTexel/s |
| FP16 (half) performance | 20.58 TFLOPS (2:1) | 5.967 TFLOPS (2:1) |
| FP32 (float) performance | 10.29 TFLOPS | 2.984 TFLOPS |
| FP64 (double) performance | 643.1 GFLOPS (1:16) | 93.24 GFLOPS (1:32) |
Board Design
| Taille Slot | IGP | Dual-slot |
|---|---|---|
| Longueur | 390 mm 15.4 inches | 229 mm 9 inches |
| Taille | 260 mm 10.2 inches | 111 mm 4.4 inches |
| Taille | 104 mm 4.1 inches | 35 mm 1.4 inches |
| TDP | 180 W | 75 W |
| Suggestions pour le PSU | 450 W | 250 W |
| Sorties | No outputs | 1x DVI1x HDMI1x DisplayPort |
| Connecteurs de puissance | None | None |
| Poids | 4.5 kg (9.9 lbs) | — |
| Board number | — | PG174 SKU 0 |
Caractéristiques graphiques
| DirectX | — | 12 (12_1) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 1.2 | 3.0 |
| Vulkan | 1.2 | 1.2 |
| Shader model | 6.5 | 6.6 |
| CUDA | — | 7.5 |