AMD Playstation 4 GPU vs NVIDIA GeForce RTX 3050 Mobile
Processeur graphique
| Nom du GPU | Liverpool | GA107 |
|---|---|---|
| GPU variant | CXD90026BG | — |
| Architecture | GCN 2.0 | Ampere |
| Fonderie | TSMC | Samsung |
| Taille du processus | 28 nm | 8 nm |
| Transistors | unknown | unknown |
| Taille des matrices | 348 mm² | unknown |
Carte graphique
| Date de publication | Nov 24th, 2013 | — |
|---|---|---|
| Génération | Console GPU | — |
| Production | End-of-life | — |
| Bus interface | IGP | — |
| Prix de lancement | 399 USD | — |
Vitesse clock
| GPU clock | 800 MHz | — |
|---|---|---|
| Mémoire clock | 1375 MHz 5.5 Gbps effective | 1500 MHz 12 Gbps effective |
| Base clock | — | 712 MHz |
| Boost clock | — | 1057 MHz |
Mémoire
| Taille de la mémoire | 8 GB | 4 GB |
|---|---|---|
| Type de mémoire | GDDR5 | GDDR6 |
| Bus mémoire | 256 bit | 128 bit |
| Bande passante | 176.0 GB/s | 192.0 GB/s |
Render Config
| Shading units | 1152 | 2048 |
|---|---|---|
| TMUs | 72 | 64 |
| ROPs | 32 | 40 |
| Compute units | 18 | — |
| Comptage SM | — | 16 |
| Tensor cores | — | 64 |
| RT cores | — | 16 |
| Cache L1 | — | 128 KB (per SM) |
| Cache L2 | — | 2 MB |
Performance théorique
| Taux de pixel | 25.60 GPixel/s | 42.28 GPixel/s |
|---|---|---|
| Taux de texture | 57.60 GTexel/s | 67.65 GTexel/s |
| FP16 (half) performance | 1.843 TFLOPS (1:1) | 4.329 TFLOPS (1:1) |
| FP32 (float) performance | 1.843 TFLOPS | 4.329 TFLOPS |
| FP64 (double) performance | — | 67.65 GFLOPS (1:64) |
Board Design
| Taille Slot | IGP | IGP |
|---|---|---|
| Longueur | 305 mm 12 inches | — |
| Taille | 275 mm 10.8 inches | — |
| Taille | 53 mm 2.1 inches | — |
| Poids | 2.8 kg (6.2 lbs) | — |
| TDP | 75 W | 75 W |
| Suggestions pour le PSU | 350 W | — |
| Sorties | No outputs | No outputs |
| Connecteurs de puissance | None | None |
Caractéristiques graphiques
| DirectX | 11.1* | 12 Ultimate (12_2) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 1.2 | 3.0 |
| Vulkan | 1.1 | 1.2 |
| Shader model | 5.1 | 6.6 |
| CUDA | — | 8.6 |
AUTRES CARACTÉRISTIQUES
Graphiques mobiles
| Date de publication | — | May 11th, 2021 |
|---|---|---|
| gpu.details.availability | — | 2021 |
| Génération | — | GeForce 30 Mobile |
| Prédécesseur | — | GeForce 20 Mobile |
| Production | — | Active |
| Bus interface | — | PCIe 4.0 x16 |