NVIDIA Quadro 5010M vs NVIDIA Quadro K3000M
Grafikprozessor
| GPU Name | GF110 | GK104 |
|---|---|---|
| GPU Variante | N12E-Q5 | N14E-Q1-A2 |
| Architektur | Fermi 2.0 | Kepler |
| Hersteller | TSMC | TSMC |
| Prozessgröße | 40 nm | 28 nm |
| Transistoren | 3,000 million | 3,540 million |
| Chipgröße | 520 mm² | 294 mm² |
Mobile Grafik
| Veröffentlichungsdatum | Feb 22nd, 2011 | Jun 1st, 2012 |
|---|---|---|
| Generation | Quadro Mobile (x000M) | Quadro Mobile (Kx000M) |
| Produktion | End-of-life | End-of-life |
| Businterface | MXM-B (3.0) | MXM-B (3.0) |
| Reviews | 26 in our database | 26 in our database |
| Vorgänger | Quadro FX Mobile | — |
Takt-Geschwindigkeiten
| GPU-Taktung | 450 MHz | 654 MHz |
|---|---|---|
| Shader-Taktung | 900 MHz | — |
| Speicher-Taktung | 650 MHz 2.6 Gbps effective | 700 MHz 2.8 Gbps effective |
Speicher
| Speichergröße | 4 GB | 2 GB |
|---|---|---|
| Speichertyp | GDDR5 | GDDR5 |
| Speicherbus | 256 bit | 256 bit |
| Bandbreite | 83.20 GB/s | 89.60 GB/s |
Render-Konfiguration
| Shading-Einheiten | 384 | 576 |
|---|---|---|
| TMUs | 48 | 48 |
| ROPs | 32 | 32 |
| Anzahl SM | 12 | — |
| Cache L1 | 64 KB (per SM) | 16 KB (per SMX) |
| Cache L2 | 512 KB | 512 KB |
| Anzahl SMX | — | 3 |
Theoretische Leistung
| Pixelrate | 10.80 GPixel/s | 7.848 GPixel/s |
|---|---|---|
| Texturrate | 21.60 GTexel/s | 31.39 GTexel/s |
| FP32 (float) Leistung | 691.2 GFLOPS | 753.4 GFLOPS |
| FP64 (double) Leistung | — | 31.39 GFLOPS (1:24) |
Boarddesign
| Steckplatzbreite | MXM Module | MXM Module |
|---|---|---|
| TDP | 100 W | 75 W |
| Ausgabe | No outputs | No outputs |
Grafik-Features
| DirectX | 12 (11_0) | 12 (11_0) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 1.1 | 3.0 |
| Vulkan | — | 1.1 |
| CUDA | 2.0 | 3.0 |
| Shader-Modell | 5.1 | 5.1 |