NVIDIA GeForce GTX 1660 Ti Max-Q vs NVIDIA GeForce RTX 3070 Mobile
Grafikprozessor
| GPU Name | TU116 | GA104 |
|---|---|---|
| Architektur | Turing | Ampere |
| Hersteller | TSMC | Samsung |
| Prozessgröße | 12 nm | 8 nm |
| Transistoren | 6,600 million | 17,400 million |
| Chipgröße | 284 mm² | 392 mm² |
| GPU Variante | — | GA104-770-A1 |
Mobile Grafik
| Veröffentlichungsdatum | Apr 23rd, 2019 | Jan 12th, 2021 |
|---|---|---|
| Generation | GeForce 16 Mobile | GeForce 30 Mobile |
| Produktion | Active | Active |
| Businterface | PCIe 3.0 x16 | PCIe 4.0 x16 |
| Vorgänger | GeForce 10 Mobile | GeForce 20 Mobile |
| Nachfolger | GeForce 20 Mobile | — |
| gpu.details.availability | — | Feb 2nd, 2021 |
| Reviews | — | 1 in our database |
Takt-Geschwindigkeiten
| Basis-Taktfrequenz | 1140 MHz | 1110 MHz |
|---|---|---|
| Boost-Takt | 1335 MHz | 1560 MHz |
| Speicher-Taktung | 1500 MHz 12 Gbps effective | 1750 MHz 14 Gbps effective |
Speicher
| Speichergröße | 6 GB | 8 GB |
|---|---|---|
| Speichertyp | GDDR6 | GDDR6 |
| Speicherbus | 192 bit | 256 bit |
| Bandbreite | 288.0 GB/s | 448.0 GB/s |
Render-Konfiguration
| Shading-Einheiten | 1536 | 5120 |
|---|---|---|
| TMUs | 96 | 160 |
| ROPs | 48 | 80 |
| Anzahl SM | 24 | 40 |
| Cache L1 | 64 KB (per SM) | 128 KB (per SM) |
| Cache L2 | 1536 KB | 4 MB |
| Tensor Cores | — | 160 |
| RT-Kerne | — | 40 |
Theoretische Leistung
| Pixelrate | 64.08 GPixel/s | 124.8 GPixel/s |
|---|---|---|
| Texturrate | 128.2 GTexel/s | 249.6 GTexel/s |
| FP16 (half) Leistung | 8.202 TFLOPS (2:1) | 15.97 TFLOPS (1:1) |
| FP32 (float) Leistung | 4.101 TFLOPS | 15.97 TFLOPS |
| FP64 (double) Leistung | 128.2 GFLOPS (1:32) | 249.6 GFLOPS (1:64) |
Boarddesign
| Steckplatzbreite | MXM Module | — |
|---|---|---|
| TDP | unknown | 115 W |
| Ausgabe | No outputs | No outputs |
| Stromverbindung | None | None |
| Board-Nummer | E4914 SKU 50 | — |
Grafik-Features
| DirectX | 12 (12_1) | 12 Ultimate (12_2) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 3.0 | 3.0 |
| Vulkan | 1.2 | 1.2 |
| CUDA | 7.5 | 8.6 |
| Shader-Modell | 6.6 | 6.6 |