NVIDIA GeForce GTX 1650 Mobile Refresh vs NVIDIA GeForce RTX 3080 Ti Max-Q
Grafikprozessor
| GPU Name | TU117B | GA103 |
|---|---|---|
| Architektur | Turing | Ampere |
| Hersteller | TSMC | Samsung |
| Prozessgröße | 12 nm | 8 nm |
| Transistoren | 4,700 million | unknown |
| Chipgröße | 200 mm² | unknown |
| GPU Variante | — | GA103 |
Mobile Grafik
| Veröffentlichungsdatum | Apr 15th, 2020 | 2022 |
|---|---|---|
| Generation | GeForce 16 Mobile | GeForce 30 Mobile |
| Produktion | Active | Unreleased |
| Businterface | PCIe 3.0 x16 | PCIe 4.0 x16 |
| Reviews | 44 in our database | — |
| gpu.details.availability | — | — |
| Vorgänger | — | GeForce 20 Mobile |
Takt-Geschwindigkeiten
| Basis-Taktfrequenz | 1380 MHz | 585 MHz |
|---|---|---|
| Boost-Takt | 1515 MHz | 1125 MHz |
| Speicher-Taktung | 1500 MHz 12000 MHz effective | 1500 MHz 12 Gbps effective |
Speicher
| Speichergröße | 4 GB | 16 GB |
|---|---|---|
| Speichertyp | GDDR6 | GDDR6 |
| Speicherbus | 128 bit | 256 bit |
| Bandbreite | 192.0 GB/s | 384.0 GB/s |
Render-Konfiguration
| Shading-Einheiten | 1024 | 7680 |
|---|---|---|
| TMUs | 64 | 240 |
| ROPs | 32 | 96 |
| Anzahl SM | 16 | 60 |
| Cache L1 | 64 KB (per SM) | 128 KB (per SM) |
| Cache L2 | 1024 KB | 4 MB |
| Tensor Cores | — | 240 |
| RT-Kerne | — | 60 |
Theoretische Leistung
| Pixelrate | 48.48 GPixel/s | 108.0 GPixel/s |
|---|---|---|
| Texturrate | 96.96 GTexel/s | 270.0 GTexel/s |
| FP16 (half) Leistung | 6.205 TFLOPS (2:1) | 17.28 TFLOPS (1:1) |
| FP32 (float) Leistung | 3.103 TFLOPS | 17.28 TFLOPS |
| FP64 (double) Leistung | 96.96 GFLOPS (1:32) | 270.0 GFLOPS (1:64) |
Boarddesign
| TDP | 50 W | 95 W |
|---|---|---|
| Ausgabe | No outputs | No outputs |
| Stromverbindung | None | None |
Grafik-Features
| DirectX | 12 (12_1) | 12 Ultimate (12_2) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 1.2 | 3.0 |
| Vulkan | 1.2.140 | 1.2 |
| CUDA | 7.5 | 8.6 |
| Shader-Modell | 6.5 | 6.5 |