ATI All-In-Wonder X1800 XL vs NVIDIA A100 PCIe
Grafikprozessor
| GPU Name | R520 | GA100 |
|---|---|---|
| GPU Variante | R520 AIW | — |
| Architektur | R500 | Ampere |
| Hersteller | TSMC | TSMC |
| Prozessgröße | 90 nm | 7 nm |
| Transistoren | 321 million | 54,200 million |
| Chipgröße | 288 mm² | 826 mm² |
Grafikkarte
| Veröffentlichungsdatum | Oct 27th, 2005 | Jun 22nd, 2020 |
|---|---|---|
| Generation | All-In-Wonder | Tesla |
| Produktion | End-of-life | Active |
| Originalpreis | 429 USD | — |
| Businterface | PCIe 1.0 x16 | PCIe 4.0 x16 |
| Reviews | 76 in our database | — |
Takt-Geschwindigkeiten
| GPU-Taktung | 500 MHz | 1410 MHz |
|---|---|---|
| Speicher-Taktung | 500 MHz 1000 Mbps effective | 1215 MHz 2.4 Gbps effective |
| Basis-Taktfrequenz | — | 765 MHz |
| Boost-Takt | — | 1410 MHz |
Speicher
| Speichergröße | 256 MB | 40 GB |
|---|---|---|
| Speichertyp | GDDR3 | HBM2E |
| Speicherbus | 256 bit | 5120 bit |
| Bandbreite | 32.00 GB/s | 1,555 GB/s |
Render-Konfiguration
| Pixelshader | 16 | — |
|---|---|---|
| Vertex-Shader | 8 | — |
| TMUs | 16 | 432 |
| ROPs | 16 | 160 |
| Shading-Einheiten | — | 6912 |
| Anzahl SM | — | 108 |
| Tensor Cores | — | 432 |
| Cache L1 | — | 192 KB (per SM) |
| Cache L2 | — | 40 MB |
Theoretische Leistung
| Pixelrate | 8.000 GPixel/s | 225.6 GPixel/s |
|---|---|---|
| Vertex-Rate | 1.000 GVertices/s | — |
| Texturrate | 8.000 GTexel/s | 609.1 GTexel/s |
| FP16 (half) Leistung | — | 77.97 TFLOPS (4:1) |
| FP32 (float) Leistung | — | 19.49 TFLOPS |
| FP64 (double) Leistung | — | 9.746 TFLOPS (1:2) |
Boarddesign
| Steckplatzbreite | Single-slot | Dual-slot |
|---|---|---|
| Länge | 254 mm 10 inches | 267 mm 10.5 inches |
| Breite | 111 mm 4.4 inches | — |
| Höhe | 19 mm 0.7 inches | — |
| TDP | 75 W | 250 W |
| Vorgeschlagenes Netzteil | 250 W | 600 W |
| Ausgabe | 1x DVI | No outputs |
| Stromverbindung | 1x 6-pin | 8-pin EPS |
| Board-Nummer | A522 | P1001 SKU 200 |
Grafik-Features
| DirectX | 9.0c (9_3) | — |
|---|---|---|
| OpenGL | 2.1 | — |
| OpenCL | — | 3.0 |
| Vulkan | — | — |
| Shader-Modell | 3.0 | — |
| CUDA | — | 8.0 |