AMD Radeon Sky 900 vs NVIDIA Quadro4 580 XGL
Grafikprozessor
| GPU Name | Tahiti | NV18 |
|---|---|---|
| GPU Variante | Orthrus | — |
| Architektur | GCN 1.0 | Celsius |
| Hersteller | TSMC | TSMC |
| Prozessgröße | 28 nm | 150 nm |
| Transistoren | 4,313 million | 29 million |
| Chipgröße | 352 mm² | 65 mm² |
Grafikkarte
| Veröffentlichungsdatum | Mar 27th, 2013 | Nov 12th, 2002 |
|---|---|---|
| Generation | Radeon Sky | Quadro4 XGL |
| Produktion | End-of-life | End-of-life |
| Businterface | PCIe 3.0 x16 | AGP 8x |
| Reviews | — | 26 in our database |
Takt-Geschwindigkeiten
| Basis-Taktfrequenz | 825 MHz | — |
|---|---|---|
| Boost-Takt | 950 MHz | — |
| Speicher-Taktung | 1250 MHz 5 Gbps effective | 200 MHz 400 Mbps effective |
| GPU-Taktung | — | 300 MHz |
Speicher
| Speichergröße | 3 GB | 64 MB |
|---|---|---|
| Speichertyp | GDDR5 | DDR |
| Speicherbus | 384 bit | 128 bit |
| Bandbreite | 240.0 GB/s | 6.400 GB/s |
Render-Konfiguration
| Shading-Einheiten | 1792 | — |
|---|---|---|
| TMUs | 112 | 4 |
| ROPs | 32 | 4 |
| Compute Units | 28 | — |
| Cache L1 | 16 KB (per CU) | — |
| Cache L2 | 768 KB | — |
| Pixelshader | — | 2 |
| Vertex-Shader | — | 0 |
Theoretische Leistung
| Pixelrate | 30.40 GPixel/s | 1.200 GPixel/s |
|---|---|---|
| Texturrate | 106.4 GTexel/s | 1.200 GTexel/s |
| FP32 (float) Leistung | 3.405 TFLOPS | — |
| FP64 (double) Leistung | 851.2 GFLOPS (1:4) | — |
Boarddesign
| Steckplatzbreite | Dual-slot | Single-slot |
|---|---|---|
| Länge | 305 mm 12 inches | — |
| Breite | 111 mm 4.4 inches | — |
| TDP | 300 W | unknown |
| Vorgeschlagenes Netzteil | 700 W | 200 W |
| Ausgabe | 1x DVI1x mini-DisplayPort | 1x LFH60 |
| Stromverbindung | 2x 8-pin | None |
| Board-Nummer | C476 | — |
Grafik-Features
| DirectX | 12 (11_1) | 7.0 |
|---|---|---|
| OpenGL | 4.6 | 1.5 |
| OpenCL | 1.2 | — |
| Vulkan | 1.2 | — |
| Shader-Modell | 5.1 | — |
| Pixelshader | — | 1.1 |
| Vertex-Shader | — | 1.1 |