AMD Radeon R9 290X vs ATI FirePro V8700 Duo
Grafikprozessor
| GPU Name | Hawaii | RV770 |
|---|---|---|
| GPU Variante | Hawaii XT (215-0852000) | RV770 XT (215-0669049) |
| Architektur | GCN 2.0 | TeraScale |
| Hersteller | TSMC | TSMC |
| Prozessgröße | 28 nm | 55 nm |
| Transistoren | 6,200 million | 956 million |
| Chipgröße | 438 mm² | 256 mm² |
Grafikkarte
| Veröffentlichungsdatum | Oct 24th, 2013 | Never Released |
|---|---|---|
| Generation | Volcanic Islands | FirePro |
| Produktion | End-of-life | End-of-life |
| Originalpreis | 549 USD | — |
| Businterface | PCIe 3.0 x16 | PCIe 2.0 x16 |
| Reviews | 147 in our database | 1 in our database |
| Vorgänger | Sea Islands | — |
| Nachfolger | Pirate Islands | — |
Takt-Geschwindigkeiten
| GPU-Taktung | 1000 MHz | 750 MHz |
|---|---|---|
| Speicher-Taktung | 1250 MHz 5 Gbps effective | 850 MHz 3.4 Gbps effective |
Speicher
| Speichergröße | 4 GB | 1024 MB |
|---|---|---|
| Speichertyp | GDDR5 | GDDR5 |
| Speicherbus | 512 bit | 256 bit |
| Bandbreite | 320.0 GB/s | 108.8 GB/s |
Render-Konfiguration
| Shading-Einheiten | 2816 | 800 |
|---|---|---|
| TMUs | 176 | 40 |
| ROPs | 64 | 16 |
| Compute Units | 44 | 10 |
| Cache L1 | 16 KB (per CU) | 16 KB (per CU) |
| Cache L2 | 1024 KB | 256 KB |
Theoretische Leistung
| Pixelrate | 64.00 GPixel/s | 12.00 GPixel/s |
|---|---|---|
| Texturrate | 176.0 GTexel/s | 30.00 GTexel/s |
| FP32 (float) Leistung | 5.632 TFLOPS | 1,200 GFLOPS |
| FP64 (double) Leistung | 704.0 GFLOPS (1:8) | — |
Boarddesign
| Steckplatzbreite | Dual-slot | Dual-slot |
|---|---|---|
| Länge | 275 mm 10.8 inches | 254 mm 10 inches |
| Breite | 109 mm 4.3 inches | 111 mm 4.4 inches |
| Höhe | 36 mm 1.4 inches | — |
| TDP | 290 W | 151 W |
| Vorgeschlagenes Netzteil | 600 W | 450 W |
| Ausgabe | 2x DVI1x HDMI1x DisplayPort | No outputs |
| Stromverbindung | 1x 6-pin + 1x 8-pin | 2x 6-pin |
| Board-Nummer | C671-57 | — |
Grafik-Features
| DirectX | 12 (12_0) | 10.1 (10_1) |
|---|---|---|
| OpenGL | 4.6 | 3.3 |
| OpenCL | 2.0 | 1.1 |
| Vulkan | 1.2 | — |
| Shader-Modell | 6.3 | 4.1 |